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IRINA_888 [86]
3 years ago
9

To make IPv4 addresses a little easier for human beings to understand, the 32-bit binary addresses are represented by dotted dec

imal notation. T/F
Computers and Technology
1 answer:
Vikentia [17]3 years ago
7 0

Answer:

True

Explanation:

An IPv4 address is a 32 bit number used to uniquely identify a network device on the network formatted as four 8-bit fields separated by a dotted decimal notation. e.g 192.168.1.12

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Is designed to access a computer or operating system without the knowledge or permission of the user.
kramer

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Spyware

Explanation:

Spyware is a type of program that is installed with or without your permission on your personal computers to collect information about users, their computer or browsing habits tracks each and everything that you do without your knowledge and send it to remote user.

5 0
2 years ago
Which function can NOT be performed using the Conditional Formatting option?
Liono4ka [1.6K]

Answer:D is the answer to this one

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How to find HCF and LCM of a number in Q Basic program?? ​
DerKrebs [107]
CLS
INPUT "Enter the first number"; a
INPUT "Enter the second number"; b
m = a
n = b
WHILE a <> 0
r = b MOD a
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2 years ago
I need help with coding, why isn't this command working pls help
astraxan [27]

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8 0
3 years ago
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Write a copy assignment operator for CarCounter that assigns objToCopy.carCount to the new objects's carCount, then returns *thi
ollegr [7]

Answer:

Here is the copy assignment operator for CarCounter:

CarCounter& CarCounter::operator=(const CarCounter& objToCopy) {

carCount = objToCopy.carCount;

return *this;  }

The syntax for copy assignment operator is:

ClassName& ClassName :: operator= ( ClassName& object_name)

In the above chunk of code class name Is CarCounter and object name is objToCopy.

Assignment operator = is called which assigns objToCopy.carCount to the new objects's carCount.

This operator basically is called when an object which is already initialized is assigned a new value from another current object.

Then return *this returns the reference to the calling object

Explanation:

The complete program is:

#include <iostream>  //to use input output functions

using namespace std;   //to access objects like cin cout

class CarCounter {  //class name

public:  // public member functions of class CarCounter

CarCounter();  //constructor of CarCounter

CarCounter& operator=(const CarCounter& objToCopy);  //copy assignment operator for CarCounter

void SetCarCount(const int setVal) {  //mutator method to set the car count value

carCount = setVal;  } //set carCount so setVal

int GetCarCount() const {  //accessor method to get carCount

return carCount;  }  

private:  //private data member of class

int carCount;  };    // private data field of CarCounter

CarCounter::CarCounter() {  //constructor

carCount = 0;  //intializes the value of carCount in constructor

return; }  

// FIXME write copy assignment operator  

CarCounter& CarCounter::operator=(const CarCounter& objToCopy){

/* copy assignment operator for CarCounter that assigns objToCopy.carCount to the new objects's carCount, then returns *this */

carCount = objToCopy.carCount;

return *this;}  

int main() {  //start of main() function

CarCounter frontParkingLot;  // creates CarCounter object

CarCounter backParkingLot;   // creates CarCounter object

frontParkingLot.SetCarCount(12);  // calls SetCarCount method using object frontParkingLot to set the value of carCount to 12

backParkingLot = frontParkingLot;  //assigns value of frontParkingLot to backParkingLot

cout << "Cars counted: " << backParkingLot.GetCarCount();  //calls accessor GetCarCount method to get the value of carCount and display it in output

return 0;  }

The output of this program is:

Cars counted = 12

3 0
3 years ago
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