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SVEN [57.7K]
1 year ago
11

What are some of the most common obstacles in video games?

Computers and Technology
1 answer:
Nataly [62]1 year ago
3 0

Answer:

B. enemies and dangerous items

Explanation:

Enemies are characters or creatures that are hostile to the player and try to prevent the player from achieving their objectives. They may attack the player or block their path, requiring the player to defeat them in order to continue. Dangerous items are objects that can harm the player if they come into contact with them. These can include traps, hazards, or weapons that the player must avoid or destroy in order to survive.

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Before going into space, astronauts spend many hours training on flight simulators allowing them to learn how to fly without lif
MaRussiya [10]

Answer:

The short answer is, for full-mission flight simulators, specifically by NASA, are built with actual hardware and supported by simulation software. These software take into account every possible scenarios that could be adjusted based on the training. As for the hardware, they receive signals from the software on what they should do.

Explanation:

Some technologies involved are (which are also part of the FAA's requirements):

  1. 6 Degrees of Freedom for motion
  2. Visual systems
  3. Realistic acoustics
  4. Visual effects

This also involves a lot of robotics.

On the topic of motion:

One big and important feature is how motion is simulated - which takes a combined effort of both software and hardware to actually simulate how external forces can also affect the body.

It also takes into account the vibration that is experienced during launch.

The 6 degrees of freedom for motion includes:

  1. Up and down
  2. Left and right - sliding motion
  3. Back and forward
  4. Yaw - turning motion
  5. Pitch - look up and down
  6. Roll

For flight simulators, there are several levels and requirements being used in the aviation training industry. But one thing that you need to know is that the hardware and software mostly take into account motion.

On the topic of visual systems:

The pilots or crew should have a visual representation of what the outside world looks like with at least 150 degrees of view.

Realistic acoustics:

During simulations, actual sounds should also be present based on the real-life sounds produced during flight.

Visual effects:

If the pilot pivots to the right, or is about to breach the exosphere, the system's display should also take that into account and show it to the crew. This also includes visual effects for specific motions being done.

And as a bonus:

Just until recently, everything was analog (meaning, with dials, buttons, and levers) for the actual aircraft simulation that the pilots/astronauts are using. Update are now being made in NASA and SpaceX along with other rocket and spacecraft companies to move from analog to digital (with touch screens).

While this is an abridged version, it should help you to understand the complexities of a flight simulator.

8 0
3 years ago
All of the following are examples of hardware, except:
WARRIOR [948]

Answer:

Microsoft Word.

Explanation:

Microsoft Word is an example of Software, while monitors, keyboards, and a mouse are hardware.

7 0
3 years ago
Read 2 more answers
How to write cube of a number from flowchart ​
AlekseyPX

Answer:

This is the process to write flowchart .

Help it is helpful.

4 0
3 years ago
how do i turn off itallics on a school chromebook i accidentally turned them on in another tab and i dont know how to undo them
Rudiy27
U go in to the bar with i b u the is italics and u press it again and it will turn it off but u have to have the text selected
5 0
3 years ago
3. Which of the following is a single piece of information related to the person, place,
stepan [7]
I think the answer is field
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3 years ago
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