A component which is most likely to allow both physical and virtual machines to communicate with each other is a: virtual switch.
<h3>What is virtualization?</h3>
Virtualization can be defined as the creation of an abstract layer over computer hardware primarily through the use of a software, in order to enable the operating system (OS), storage device, server, etc., to be used by end users over the Internet.
In Cloud computing, some of the components (features) which is not required for a successful virtualization environment include the following:
In conclusion, we can infer and logically deduce that a component which is most likely to allow both physical and virtual machines to communicate with each other is a virtual switch because it enables the virtual servers and the desktops to communicate.
Read more on virtualization here: brainly.com/question/14229248
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Complete Question:
Which component is most likely to allow physical and virtual machines to communicate with each other?
VHD.
Virtual switch.
Hyper V.
Host OS.
Hi pupil here's your answer ::
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Column A Column B
1》CD = Optical Storage Devices
2》Hard Disk = Magnetic Storage Device
3》Flash Memory = Solid State Storage
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Hope this helps. . . . . . .
Answer: it means if you give a bad input it will result in a ad output.
Explanation:
It has n acronym GIGO which refers to how the quality of an output is determined by the quality of input.
Garbage is trash info... or input. And grabage out is the trash output.
Answer:
1) 402.7 grams. This estimate is called the sample mean.
2) (399.11, 406.29)
3) The 99 percent confidence limits is between 399.11 grams and 406.29 grams.
I am 99% sure that the value lies between 399.11 grams and 406.29 grams.
Explanation:
sample size (n) = 40, the mean weight (x)= 402.7 grams and the standard deviation (σ)=8.8 grams
1) The point estimated mean weight of the population is 402.7 grams. This estimate is called the sample mean.
2) c = 99% = 0.99
α = 1 - 0.99 = 0.01
.
The z score of 0.005 corresponds with the z score of 0.495 (0.5 - 0.005).
.
The margin of error (e) = 
The confidence interval = x ± e = 402.7 ± 3.59 = (399.11, 406.29)
3) The 99 percent confidence limits is between 399.11 grams and 406.29 grams.
I am 99% sure that the value lies between 399.11 grams and 406.29 grams.
Answer:
1)engagement
2)clarity
, consistency
, simplicity
3)consistency
4)clarity
,consistency
,simplicity
Explanation:
The answers of the four parts are as mentioned above.
If the game is engaging the interest of the interested players will be retained certainly.
If it is clear, consistent and simple, then you will definitely be able to retain the kind of fun the game will be creating in the intended player audiences.
If its consistent, then the game will certainly require one type of approach.
And if its clear, consistent and simple then the game will be providing the flexibility for the future modification.
Hence the above answer.