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KIM [24]
3 years ago
11

What does Snap do?

Computers and Technology
1 answer:
Zinaida [17]3 years ago
7 0

Answer:

Snap enables you to resize open windows,

Explanation:

Snap enables you to resize open windows, It is convenient when you want to see two windows simultaneously (side by side).

To do this, drag the desired window the left\right until the cursor reaches to the edge of the screen and then release the mouse.

The window will snap into place.

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Choose all that apply.
stiks02 [169]

Answer:

choose all that apply

Explanation:

7 0
3 years ago
Which range of values would result in 10 elements stored in an array?
Paraphin [41]

Answer:

0-9

Explanation:

count 0 as 1

len(0,1,2,3,4,5,6,7,8,9)=10

3 0
3 years ago
I need answer poooo<br>​
Fiesta28 [93]

Answer:

what is this?Are yhere any options for this question ❓

7 0
3 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

5 0
3 years ago
Write a second convertToInches() with two double parameters, numFeet and numInches, that returns the total number of inches. Ex:
mixer [17]

Answer:

   public static double convertToInches(double numFeet, double numInches){

       return (numFeet*12)+numInches;

   }

Explanation:

This technique of having more than one method/function having the same name but with different parameter list is called method overloading. When the method is called, the compiler differentiates between them by the supplied parameters. The complete program is given below

public class FunctionOverloadToInches {

   public static void main(String[] args) {

       double totInches = 0.0;

       totInches = convertToInches(4.0, 6.0);

       System.out.println("4.0, 6.0 yields " + totInches);

       totInches = convertToInches(5.9);

       System.out.println("5.9 yields " + totInches);

       return;

   }

   public static double convertToInches(double numFeet)

       {

           return numFeet * 12.0;

       }

       /* Your solution goes here */

   public static double convertToInches(double numFeet, double numInches){

       return (numFeet*12)+numInches;

   }

}

5 0
3 years ago
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