Answer:
It allows readers to quickly see where their money goes when they buy products.
Explanation:
This is the main purpose of the flowchart in this article. The purpose of the flowchart in the text "The Power of Your Wallet" is to show what your wallet (your money) can actually do for you. Therefore, it allows you to quickly see how money is distributed. By looking at this flowchart, the reader is able to quickly understand and judge where the money goes when buying products.
Answer:
The history of Georgia could have been different if it were always considered an ideal home for its diverse population. That's because if the population was high Georgia will grow exponentially.
Explanation:
Answer with Explanation:
1. Why do you think that Warren Brown includes the fact that Colin Powell moved from Harlem to the Bronx when he was three years old?
Warren Brown included the fact that Colin Powell moved from Harlem to the Bronx in order to show that <u>he was brought up in a black community until he was three years old.</u> It also shows how he grew up in a better-living area compared to that of the Harlem. The Bronx contained many immigrants and it this is where Colin was raised. This allowed Colin to mingle with different nationals and <u><em>not mind the color of his skin.</em></u>
2. What does this suggest about his parents?
This suggested that his parents<em> (Luther and Maud)</em> were concerned about rearing their children in a nicer community rather than the Harlem. They wanted Colin and Marylin to grow up with "confidence" and "discipline." They wanted the best for their children.
Answer:
We feel very Hurtness and Guilty .
It will be best first u know all Information about that person and then Trust her/ him.
Is this happens with u ?
Can video games be addictive? A recent study by Iowa State University concluded that 1 in 12 American children between the ages of 8 and 18 are addicted to video games. This figures show “gaming” as an addictive pathology, the same way that people are addicted to drugs or gambling. "Pathological gamers" spend more than 24 hours a week playing video games, which is twice the amount of time spent by most players. Researchers are concerned that the United Sates may be following in the footsteps of South Korea. South Korea has more than one hundred clinics to treat video-game addiction. The American Academy of Pediatrics recommends no more than two hours a day of "screen time." this includes television, movies and the internet.