Answer:
Ø
Step-by-step explanation:
Anything that is set to equal <em>x</em><em> </em>is what is known as an undefined <em>rate</em><em> </em><em>of</em><em> </em><em>change</em><em> </em>[<em>slope</em>] because it is a <em>vertical line</em><em>.</em>
I am joyous to assist you anytime.
Find the greatest common factor and then divide each number by it.
in this case the gcf for 75 and 100 is 25.
75 divided by 25 = 3
100 divided by 25 = 4
so 75/100 simplified = 3/4
Set up and solve an equation:
3(90-x) = (180-x). Then 270 - 3x = 180 - x, or 270 - 180 = 2x.
90 = 2x, so x = 45 deg.
Is this true? 3(90-45) = (180-45)? If so, x = 45 degrees is correct.
.................................
Check the picture below.

so the object hits the ground when h(x) = 0, hmmm how long did it take to hit the ground the first time anyway?

now, we know the 2nd time around it hit the ground, h(x) = 0, but it took less time, it took 0.5 or 1/2 second less, well, the first time it took 3/2, if we subtract 1/2 from it, we get 3/2 - 1/2 = 2/2 = 1, so it took only 1 second this time then, meaning x = 1.
![\bf ~~~~~~\textit{initial velocity in feet} \\\\ h(x) = -16x^2+v_ox+h_o \quad \begin{cases} v_o=\textit{initial velocity}&0\\ \qquad \textit{of the object}\\ h_o=\textit{initial height}&\\ \qquad \textit{of the object}\\ h=\textit{object's height}&0\\ \qquad \textit{at "t" seconds}\\ x=\textit{seconds}&1 \end{cases} \\\\\\ 0=-16(1)^2+0x+h_o\implies 0=-16+h_o\implies 16=h_o \\\\[-0.35em] ~\dotfill\\\\ ~\hfill h(x) = -16x^2+16~\hfill](https://tex.z-dn.net/?f=%5Cbf%20~~~~~~%5Ctextit%7Binitial%20velocity%20in%20feet%7D%20%5C%5C%5C%5C%20h%28x%29%20%3D%20-16x%5E2%2Bv_ox%2Bh_o%20%5Cquad%20%5Cbegin%7Bcases%7D%20v_o%3D%5Ctextit%7Binitial%20velocity%7D%260%5C%5C%20%5Cqquad%20%5Ctextit%7Bof%20the%20object%7D%5C%5C%20h_o%3D%5Ctextit%7Binitial%20height%7D%26%5C%5C%20%5Cqquad%20%5Ctextit%7Bof%20the%20object%7D%5C%5C%20h%3D%5Ctextit%7Bobject%27s%20height%7D%260%5C%5C%20%5Cqquad%20%5Ctextit%7Bat%20%22t%22%20seconds%7D%5C%5C%20x%3D%5Ctextit%7Bseconds%7D%261%20%5Cend%7Bcases%7D%20%5C%5C%5C%5C%5C%5C%200%3D-16%281%29%5E2%2B0x%2Bh_o%5Cimplies%200%3D-16%2Bh_o%5Cimplies%2016%3Dh_o%20%5C%5C%5C%5C%5B-0.35em%5D%20~%5Cdotfill%5C%5C%5C%5C%20~%5Chfill%20h%28x%29%20%3D%20-16x%5E2%2B16~%5Chfill)
quick info:
in case you're wondering what's that pesky -16x² doing there, is gravity's pull in ft/s².