Answer:
for (char outerChar='a'; outerChar<='e'; outerChar++){
for (char innerChar='a'; innerChar<='e'; innerChar++){
cout << outerChar << innerChar << "\n";
}
}
def zipZapZop():
number = int(input("Enter the number: "))
dictionary = {3: "zip", 5: "zap", 7: "zop"}
amount = 0<em> #amount of non-divisible numbers by 3, 5 and 7</em>
<em> for key, value in dictionary.items():</em>
if(number%key == 0): <em>#key is the number</em>
print(value) <em>#value can be or zip, or zap, or zop</em>
else: amount += 1 #the number of "amount" increases every time, when the number is not divisible by 3, or 5, or 7
if(amount == 3): print(number) <em>#if the number is not by any of them, then we should print the number</em>
zipZapZop()
Answer:
Option B (Deployment of write once read many (WORM) drives) is the appropriate one.
Explanation:
- SIEM application goods/services consolidate safety information management (SIM) with security event management (SEM) throughout the area of device protection. We include an overview including its known vulnerabilities created by users and network equipment in actual environments.
- No quantity of administrative intervention will alter the substance on something like a WORM disc, even by physical disc disruption or failure. That would be the better-suggested choice.
The ENIAC was invented by J. Presper Eckert and John Mauchly at the University of Pennsylvania and began construction in 1943 and was not completed untill 1946. It occupied about 1,800 square feet and used about 18,000 vacuum tubes, weighing almost 50 tons.
Answer:
True
Explanation:
Visual Studio and Unity are two different things. Visual Studio is an IDE developed by Microsoft, and Unity is a game engine developed by another company. Visual Studio is the default editor in Unity, but you are able to use something different.
Source: https://docs.unity3d.com/Manual/ScriptingToolsIDEs.html