Answer:
Create two classes, PlayingCard and Main, as depicted in the attachments.
Explanation:
The getters/setters are not actually used in this code, but creating them is pretty standard. Although, you could argue that a PlayingCard object should never change value/suit, and is what it is as long as it exists. Such objects would be called "immutable".
Answer:
blue and jeep wrangler or a hellcat widebody :)
Explanation:
Answer:
Explanation:
255.255.255.0 is the Subnet for the network DCI, it makes it a workable network to allow 254 users.
It as an IP address exclusion range between 192.168.42.100 - 192.168.42.110, this makes it overall accessible through X. X.X.1 - 99 and X. X. X - 110 - 252.From this, 90 address are being used, so 2 addresses can be picked as 192.168.42.6 and 192.168.42.106. These are 100 addresses apart, and the final Ocet is not more than 150.
1. Based on Scenario A, the packets should be encapsulated in multiple frames to minimize the re-transmission overhead.
This is because there will be the need to re-transmit the packets because the network environment is not reliable and accurate. Therefore, a single frame may be too costly when the need for re-transmission arises.
2. Based on Scenario B, the packets should be encapsulated in a single frame because of the high level of network reliability and accuracy.
There will not be further need to re-transmit the packets in a highly reliable and accurate network environment. This environment makes a single frame better.
Encapsulation involves the process of wrapping code and data together within a class so that data is protected and access to code is restricted.
With encapsulation, each layer:
- provides a service to the layer above it
- communicates with a corresponding receiving node
Thus, in a reliable and accurate network environment, single frames should be used to enhance transmission and minimize re-transmission overhead.
Learn more about data encapsulation here: brainly.com/question/23382725
Answer:
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Explanation:
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