Navigation items are used for moving from one part of the part to a destination using actions and also for passing information. The right option is <em>C. In the navigation menu and the first four items of the </em><em>navigation bar</em><em>, when users are in the app </em>
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There are different methods/ways to implement the Navigation component in a mobile application, we have the following type of Navigation Implementation
- Bottom Navigation
- Drawer Navigation(Slides from Left to right)
- Top Navigation
Learn more about Navigation here:
brainly.com/question/8908486
These principles are not explicit to one kind of program and are increasingly broad "best practice" rules that assist designers with composing code that is easier to maintain.
<u>Explanation:</u>
A set of programming guidelines that are executed to play out a particular undertaking according to the prerequisites of the client is known as programming. Every product has some essential standards to follow. In light of all product frameworks have basic quality traits, including accessibility, modifiability, execution, security and wellbeing, testability and ease of use, the key programming thoughts give basic arrangements or strategies to help those characteristics.
It is generally less expensive, over the long haul, to utilize programming designing strategies and methods for programming frameworks instead of simply compose the projects as though it was an individual programming venture.
Answer: To enter the Advanced Server, please follow the below instructions: Tap into the Profile section and click Account Settings. Tap on the Switch Server button on the bottom right of the screen. This will allow the player to switch between the Original Server and Advanced Server.
Explanation: I play Mobile legends a lot so I know this
A- White. shows all wavelengths of light.
Answer:
Explanation:
The following class is written in Java. I created the entire Circle class with each of the methods and constructor as requested. I also created a tester class to create a circle object and call some of the methods. The output can be seen in the attached picture below for the tester class.
class Circle {
double radius;
public Circle(double radius) {
this.radius = radius;
}
public double getRadius() {
return radius;
}
public void resetRadius() {
radius = 0;
}
public double calculateArea() {
double square = Math.pow((Math.PI * radius), 2);
return square;
}
}