Answer:
No, you can´t.
Explanation:
An SVM uses a binary system. In this case the data consists of nominal attributes which can´t be used directly into the SVM.
However, in order to transform this normal attribute into the binary system is necessary to order the information in two sequences, in which the colors are based into two information facts that will give the system the representation that needs.
When we say that Unity “handles terrain natively,” and how can that assist in game development, we mean that all or anybody can produce or create the terrain, as they want or intended for it to be instead of a person going out to download other assets so as to be able to do so.
The sculpting tool and key/mouse commands would you use to most easily create a “plateau” in your terrain is the the paint height too
<h3>What is a sculpting tool?</h3>
There are a lot of tools such as chisels that are said to be used to carve away the stone, shape the forms, and finish the details.
Based on the materials used, a sculptor is one that uses a lot of techniques such as sewing to others.
Learn more about tools from
brainly.com/question/26694215
Answer: True
Explanation:Orthogonal instruction set is the set of instruction that can use can use all addressing mode. They have independent working and so instruction can use any register the prefer and this leads to overlapping in instruction and complexity.
When RISC architecture got introduced ,it got more preference due to reduced instruction and less complexity as compared to orthogonal instruction.So it not considered elegant to have more orthogonal instruction.
Having to compare results on experiments or lab tests to each other.
Answer:
sorry for the wait but the answer is b
Explanation: