Answer:
1. Uncompressed audio formats
2. Formats with lossless compression
3. Formats with lossy compression
Explanation:
1. Uncompressed audio formats, such as WAV, AIFF, AU or raw header-less PCM;
2. Formats with lossless compression, such as FLAC, Monkey's Audio (filename extension .ape), WavPack (filename extension .wv), TTA, ATRAC Advanced Lossless, ALAC (filename extension .m4a), MPEG-4 SLS, MPEG-4 ALS, MPEG-4 DST, Windows Media Audio Lossless (WMA Lossless), and Shorten (SHN).
3. Formats with lossy compression, such as Opus, MP3, Vorbis, Musepack, AAC, ATRAC and Windows Media Audio Lossy (WMA lossy).
Manual power
hope it helps you
Answer:
The code is as follows:
for(int j = 0; j < newScores.length-1; j++){
newScores[j] = oldScores[j+1];
}
newScores[oldScores.length-1] = oldScores[0];
Explanation:
This loop iterates through the elements of oldScores
for(int j = 0; j < newScores.length-1; j++){
This enters the elements of oldScores to newScores starting from the element at index 1
newScores[j] = oldScores[j+1];
}
This moves the first element of index 0 to the last index of newScores
newScores[oldScores.length-1] = oldScores[0];
Answer:
The given statement is False
Explanation:
OSI or Open System Interconnection is a reference model around which the networks are built. OSI gives us all the information regarding movement of data from a software through physical means to another software. Generally it is used as a guidance tool. Seven layers combine to build an OSI model/
TCP/IP (Transmission control protocol/ Internet protocol) model is in a way implementation of the OSI model. It tells about the end-to-end transmission of data being transmitted using OSI model.
<h3>I hope it will help you! </h3>
<span>A switch is a central network device that connects network nodes such as workstations and servers in a physical Star topology</span>