we can always find the x-intercept by simply settting y = 0, and solving for "x".
and we can always find the y-intercept by simply setting x = 0 and solving for "y".
![\bf x-4y=-16\implies \stackrel{x=0}{0-4y=-16}\implies y=\cfrac{-16}{-4}\implies y=4 \\\\[-0.35em] \rule{34em}{0.25pt}\\\\ ~\hfill (0,4)~\hfill](https://tex.z-dn.net/?f=%20%5Cbf%20x-4y%3D-16%5Cimplies%20%5Cstackrel%7Bx%3D0%7D%7B0-4y%3D-16%7D%5Cimplies%20y%3D%5Ccfrac%7B-16%7D%7B-4%7D%5Cimplies%20y%3D4%0A%5C%5C%5C%5C%5B-0.35em%5D%0A%5Crule%7B34em%7D%7B0.25pt%7D%5C%5C%5C%5C%0A~%5Chfill%20%280%2C4%29~%5Chfill%20)
<span>Step 1: 0.225 = 225⁄1000</span>
<span>Step 2: Simplify 225⁄1000 = 9⁄40</span><span> </span>
Answer:
2 divided by 22 equals 0.55. 8 divided by 15 equals 0.53. So runner A had a greater average speed.
Step-by-step explanation:
Answer:
Part A: 1
Part B: -4
Step-by-step explanation:
In a coordinate
, the x-coordinate represents the input of a function and the y-coordinate represents the output.
Part A:
We're looking for the point the line passes through with an x-coordinate (input) of -3. This point is (-3,1) and therefore the output is 1 when the input is -3.
Part B:
We're looking for the point the line passes through with a y-coordinate (output) of 2. This point is (-4,2) and therefore an input of -4 yields an output of 2.
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