Whenever you design something, it is important to include equality and quantity to the design if you want it to look right. Imagine designing a building; you must proportion the design correctly and be sure that the symmetry is correct or the building may appear lop-sided, out of shape, or could potentially tear down over a period of time. The same applies to art.
Well let me explain this to you in a better way. The terms 'subprogram', 'function' and 'method' have all the same meaning in C/C++ but we usually called them functions, and we divide the functions into two types :
1)Function : it's the usual one, as we all know, it returns a value.
2) General format :
Type function_name(<arguments>){
// Your work
return <value/variable> //Note : the type must be the same as the function
// type.
}
Example :
int Maheen(int a, int b){
int c = a + b;
return c;
}
Procedure : it's a function but it doesn't return any value, it begins with 'void'.
General format :
void function_name(<arguments>){
// Your work
//Note : There is no return here.
}
Example :
void Maheen(int a, int b){
int c = a + b;
printf("The sum is : %d", c);
}
I think this can help you greatly
<span>
</span>
Answer: c. following the natural terrain of the site
Depends on what career you want to be in the future, some colleges depending on what you want to major in will require you take are class.