You do the square root of 75
and then with that number you divide it by 5
and that is your answer
To do this problem, you need to use a process called completing the square. Let me explain:
To complete the square on the function f(x) = x² + 8x +13, first group the first two terms in ( ) and leave some space at the end as follows:
f(x) = (x² + 8x ) + 13 Now our next step is to fill in the space and adjust our expression on the right hand side of the function. To do this, we take half of the middle number 8 and then square it: so 4² = 16 and we fill in our space inside the ( ) with this value 16;
f(x) = (x² + 8x + 16) + 13 now what we have done is to increase the overall value of our expression on the right by 16, but we want the overall value to remain the same. To fix this we simply need to subtract 16 at the end like this: f(x) = (x² + 8x + 16) + 13 -16 we can simplify and get the following.
f(x) = (x² + 8x + 16) - 3 At this point we're almost done.. All we need to do now is to rewrite the what is in the parentheses in a slightly different form. Here is what it will look like: f(x) = (x + 4)² - 3 notice all I did was take the sum of the square root of x² and the square root of 16 originally in the ( ) to get then new expression inside the ( ) and then square that ( )²
Now this is a nice form to have because you can get the vertex straight from this form.. IN FACT this is called vertex form or (h,k) form for short. In general the form is f(x) = a(x - h)² + k don't worry about the 'a' for now.. you might see that in our case it is just 1 and will not effect our equation. You only have to consider this if the original leading coefficient of the quadratic is not 1 to begin with...
So you can see that our vertex is (-4,-3)
Hope this is helpful, but if you have questions let me know.
<em>It's nice of you to offer, but no thanks.</em>
To correctly graph this, you need to set up a simple equation and table of values. Luckily, this equation is dead-simple; I'll define <em>y</em> as the total cost and <em>x</em> as the number of water bottles sold.

Since 1.50$ is the cost for one bottle, multiplying that with your variable that defined the amount of bottles, <em>x</em>, gets you the total, <em>y</em>. Now that we have a basic equation, we can begin plugging in values.
Recall that a function is basically just something that takes in a value and returns another one; in our case, it takes the <em>amount of bottles</em> and returns the <em>total cost. </em>Now, plug in the x-values present on the graph (specifically only whole numbers, since you can't have a half bottle). I can't make a proper table but I'll make do.
x y
--------
0 0
1 1.5
2 3
3 4.5
4 6
5 7.5
-----------
Great, now that you have a table of values all you have to do is plug them into the graph, which I've attached. It's pretty crude since I drew it in mspaint but I'm sure you get the point at this point.
so obviously first of all find three sherical objects or balls of varioius sizes to make it easier get a large medium and small sized.
then on scratch paper sketch those objects (im assuming by the looks of it you would trace them if not just draw them then take measuring tape or a ruler across to measure said object) now you arent told what units to measure in but id assume to stick with one unit either inches or cm
mesure the length across which is the circumference
now you would just have to do your calculations by finding the radius and volume and surface area
remember volume is (*units) cubed and suface area is (*units) sqared
Answer:
D. y= -1/5x2, y= -1/3x2, y= -7x2
Step-by-step explanation: