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const2013 [10]
3 years ago
9

Caleb is a big fan of science fiction, so he loves picturing the ________ gland as the captain of his personal starship, pulling

levers and issuing orders to guide his body through the journey of development.
Computers and Technology
1 answer:
Alona [7]3 years ago
3 0

Answer:

"Pituitary Gland"

Explanation:

We can assume that the personal starship is the brain, therefore the main gland that can be considered the captain of the starship would be the "Pituitary Gland". This gland is in charge of of controlling the growth and development of the body as well as the proper functionality of the other glands. Therefore it makes sense that it would be the captain.

**Also I had this same question in High School**

I hope this answered your question. If you have any more questions feel free to ask away at Brainly.

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Which IEEE standards define Wi-Fi technology?
Ratling [72]

Answer:

802.11 standards

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4 years ago
Several students are making presentations for a science class. The chart describes the concept that each student will present to
JulsSmile [24]

Question

Student presentation concepts from another source

Letitia - a step-by-step process of breaking down glucose into energy

Mana - repeating process of the steps of the cell division, going from interphase to division, and back to interphase.

Paul - a series of organisms that show similar characteristics and compare them to those that do not

Which best describes the SmartArt graphic layout each student should use?

Answer:

Letitia would use a process, Maria would use a cycle, and Paul would use a relationship.

Explanation:

Letita's assignment requires her to show how glucose can be broken down into energy, this requires a series of steps in s linear fashion, meaning it would be best suited to a process-style diagram.

Marta's project involves showing the steps of the cell cycle: the clue is in the name. This process is not linear, and instead repeats itself, meaning it fits to a cycle diagram (i.e. a circular diagram)

Paul is comparing and contrasting different organisms. Therefore, he should use a relationship diagram to show shared characteristics as well as features that differ.

8 0
4 years ago
Define application software​
sp2606 [1]

Answer: An application software is a type of software that the user interacts with, while a system software is a type of software that the system interacts with.

Hope this helped you :)

7 0
3 years ago
Given ProblemSolution class. Use a pointer to object of "ProblemSolution" class to invoke the "CalculateSum" and "Print" methods
faltersainse [42]

Answer:

#include <iostream>

using namespace std;

class  ProblemSolution {

private:

int num1, num2;

public:

ProblemSolution(int n1, int n2) {

 num1 = n1;

 num2 = n2;

}

int calculateSum() {

 int sum = 0;

 sum = num1 + num2;

 return sum;

}

void printSum() {

 // calculateSum will return sum value that will be printed here

 cout <<"Sum = "<< calculateSum();

}

~ProblemSolution() {

 cout << "\nDestructor is called " << endl;

};

};

int main() {

int a, b;

cout << "Enter a: ";

cin >> a;

cout << "Enter b: ";

cin >> b;

// Initiallizing object pointer of type ProblemSolution

ProblemSolution *objPtr = new ProblemSolution(a,b);

// printing Sum

objPtr->printSum();

// delete objPtr to relaease heap memory :important

delete objPtr;

return 0;

}

Explanation:

we will initialize  a pointer "objPtr" and initallize the constructor by passing 2 values a and b followed by the keyword  "new". the keyword "new" allocates memory in the heap. we can access class member functions using arrow "->". it is important to delete objPtr at the end of the program so that the heap memory can be freed to avoid memory leakage problems.  

3 0
3 years ago
Can anyone help me with these questions?
densk [106]

Answers and explanations:

<u>Question 1: </u>

a. True

<u>Explanation: </u>

According to data released by the Tetris company in 2018 Tetris has sold over 500million copies. The second best-selling video game is Minecraft with circa 180millon copies according to Microsoft

<u>Question 2: </u>

b. Challenges or conflicts.

<u>Explanation</u>

A game should include the following elements:

  • Willingness to participate
  • Goals to achieve, or challenges
  • Rules and strategies that ought to be followed overcome the challenges
  • An agent to compete against. This can another player (human or not), the environment of the game, or even the rules of the game.
  • The addition of agent to compete against, create an essential element for games: conflict.

<u>Question 3:</u>

c. Third-person perspective

<u>Explanation</u>

In video games, several perspectives modify how the player interacts with the character and the environment.

  • 1st person perspective: the player sees what the main character sees. Like in Doom.
  • 2nd person perspective: the player sees the main character through the eyes of a third character. Like in Mario 64, the player sees Mario from the perspective of Lakitu.
  • 3rd person perspective: The player sees the main character body entirely, like a character in a movie. Over the shoulder, perspective is similar to 3rd person, but the camera is fixed to the main character shoulder.
  • Top-Down perspective: where the player sees both the main character and the map from an "aerial" view
  • etc...

<u>Question 4:</u>

b. tactical

<u>Explanation</u>

Tactics and strategy are usually used interchangeably. However, strategy is the whole action plan to achieve an overall outcome. Like winning a football match. Tactics, on the other hand, refer to the immediate and in-situ efficient usage of resources to achieve a small objective. Like scoring a goal. In Henry Hatsworth, the immersion experience comes from the ability to master the tactics to play a combination of puzzles with action platformer.

<u>Question 5:</u>

c. AI.

<u>Explanation</u>

Gameplay makes reference to the way in which a player interacts with a game. It econpases game mechanics, challenges, story, etc...

Game mechanics are the rules and methods through which a player can achieve the game goals. For instance, a game can be turn-based or real-time strategy.

Roguelike is a specific kind of games based on the exploration of dungeons.

In videogames, a developer can adjust the AI of NPC to react more or less assertive or aggressively to player actions. This can alter the whole gameplay experience, so must be done carefully.

<u>Question 6.</u>

a. A video recap

<u>Explanation:</u>

A video recap can help developers to asses how players interact with the videogame

<u>Question 7:</u>

b) What marketing strategy will I use for my game?

<u>Explanation</u>

Game development requires resources, you need to think about how you are going to sell the game to investors or crowd-funders in order to actually being able to materialise any idea.

<u>Question 8</u>

c) It means you can learn how to play the game almost inmediately, but you will want to keep playing for a long time in order to master it.

<u>Explanation</u>

Some games have simple mechanics, like simple rules that are easy to understand. However, this does not determine the overall gameplay complexity. Go is an example of simple mechanics and extremely complex and in-depth gameplay.

<u>Question 9</u>

b. False

<u>Explanation</u>

FPV provides the player with a limited but detailed view of the map. On the contrary, a top-down perspective provides a broader view possible on a map.

<u>Question 10:</u>

b. First-person view.

<u>Explanation</u>

please check explanation on question 3.

<u>Question 11:</u>

c. Passively

<u>Explanation</u>

A player cannot be a passive spectator. They must engage actively in gameplay in order to overcome the challenges and advance on the game. This is why games are different from most forms of entertainment, in which the spectator acts passively and cannot affect the outcome of the story.

<u>Question 12</u>

b. False

<u>Explanation:</u>

The characteristics mentioned are typically found on puzzle games. Adventure games focus on telling a story about a lifechanging journey. They may contain many mechanics and elements (such as puzzles) but they are focused on telling the character story.

<u>Question 13</u>

d. Resource management

<u>Explanation</u>

Economy is the study of resource management (not only money). Therefore, any game that has a resource management component involves a certain degree of economic mechanics. This component is more prominent in RTS and city-building games.

<u>Question 14. </u>

b. Tetris

<u>Explanation</u>

The core mechanic of Tetris is to align geometric pieces that fall from the top of the screen. Each time the pieces are aligned in a horizontal line, the line disappears.  

<u>Question 15. </u>

a. True

<u>Explanation</u>

Fable III does not have any difficulty setting. Game mechanics are designed in such a way that players need to increase their avatar level in order to advance the storyline, where they are going to find harder and harder characters.

6 0
3 years ago
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