A situation which modular design would be least beneficial for a game program is: A. the program is extremely simple.
<h3>What is
modular design?</h3>
Modular design can be defined as a software development technique that involves the separation of the overall functionality of a software into independent and interchangeable software sections or modules.
Also, modular design can be used to break a large code in a software into smaller blocks holding specific functions.
In this context, we can infer that modular design would be least beneficial for a game program when the software program is extremely simple.
Read more on modular design here: brainly.com/question/14192464
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Explanation:
<3
Answer: False
Explanation: Because fast-tracking doesn’t involve additional resources, it’s usually best to start with this technique while Crashing requires careful planning to prevent “panic mode” among the project crews and to avoid acceleration claims.
Answer:
b. adds to Iterator the ability to move backwards in the collection
Explanation:
In Java programming, the ListIterator interface adds to Iterator the ability to be bidirectional i.e move backwards and forward in the collection and it is a sub-interface of the Iterator interface.
The ListIterator interface makes it possible to modify any list during iteration and determine its position in the list.