1.
#include <iostream>#include <string>
using namespace std;
int main(){ string chars; // This is where we will put our @ signs and print them for(int x=0;x < 5; x++){
chars = chars + '@'; // This will concatenate an @ sign at the end of the variable cout << chars << "\n"; }}
2.
#include <iostream>#include <string>
using namespace std;
int main(){ string name; // Our variable to store the name cout << "What is your name? \n"; // Asks the user for their name cin >> name; cout << "\nWell, hello " << name << "!";}
3.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; // Asks for a number cin >> number; cout << "You entered " << number << "%!";}
4.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; cin >> number;
int check = number % 2; // The modulo operator (the percent sign) gets the remainder of the quotient if (check == 0) { cout << number << " is even!"; // If the remainder is 0 then it prints out "x is even" } else { cout << number << " is odd!"; // If the remainder is not 0 then it prints out "x is odd" }}
5.
#include <iostream>#include <string>
using namespace std;
int main(){ float r; // Our variable cout << "Enter a radius\n"; cin >> r; if (r < 0){ cout << "Lol. No."; // If the radius is less than zero print out that message } float circumference=2*3.14*r; float area=r*r*3.14; cout << "\n\n Circumference of circle: " << circumference; cout << "\n Area of circle: " << area;}
Decrease. Think like this, if you were standing in the ocean getting hit by waves, frequency would be how many waves hit you in a certain amount of time. If there were lots of little waves hitting you the number of waves (the frequency) would be high, whereas big waves are slower and take more time to reach you so you would get hit by less of them in the same time frame. The less frequent, the longer the wave.
Answer:
From a hardware standpoint, the CPU is most likely the main component. From a software standpoint, macOS and Windows are complex software systems.
Explanation:
Download offer up from the apple store or play store and search that up there’s many good deals and sometimes comes with games and controls included for cheap!
Props are an ordinary object of React that follow the immutable properties. This simply means that you cannot change their value throughout the component. Props and states are in the form of an object which contains the number of key value pairs that could be used to render the value of the objects