1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
Ivahew [28]
3 years ago
5

This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balance

d team.
(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers and the ratings in a dictionary. Output the dictionary's elements with the jersey numbers in ascending order (i.e., output the roster from smallest to largest jersey number). Hint: Dictionary keys can be stored in a sorted list. (3 pts)

Ex: Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Jersey number: 4, Rating: 5 Jersey number: 23, Rating: 4 Jersey number 30, Rating: 2 ...

(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pts)

Ex: MENU a - Add player d - Remove player u - Update player rating r - Output players above a rating o - Output roster q - Quit Choose an option:

(3) Implement the "Output roster" menu option.

Ex: ROSTER Jersey number: 4, Rating: 5 Jersey number: 23, Rating: 4 Jersey number 30, Rating: 2 ...

(4) Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. (1 pt)

Ex: Enter a new player's jersey number: 49 Enter the player's rating: 8

(5) Implement the "Delete player" menu option. Prompt the user for a player's jersey number. Remove the player from the roster (delete the jersey number and rating). (1 pt)

Ex: Enter a jersey number: 4

(6) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt)

Ex: Enter a jersey number: 23 Enter a new rating for player: 6

(7) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts)

Ex: Enter a rating: 5 ABOVE 5 Jersey number: 66, Rating: 9 Jersey number: 84, Rating: 7 ...
Computers and Technology
1 answer:
Simora [160]3 years ago
5 0

Answer:

// Scanner class is imported to allow program receive user input

import java.util.Scanner;

// class is defined

public class PlayerRoster {

   // main method that begin program execution

  public static void main(String[] args) {

   // Scanner object scan is defined

     Scanner scan = new Scanner(System.in);

   // multi-dimensional array to hold the jersey number and rating

     int[][] players = new int[5][2];

   // boolean flag to keep program alive

     boolean keepAlive = true;

   // the user input is declared as input of type char

     char input;

     

   // for loop that receive 5 player jersey number and ratings

   // it assigns the received input to the already initialized array

     for (int i = 0; i < 5; i++) {

        System.out.println("Enter player " + (i+1) + "'s jersey number: ");

        players[i][0] = scan.nextInt();

        System.out.println("Enter player " + (i+1) + "'s rating: ");

        players[i][1] = scan.nextInt();

        System.out.println();

     }

   // a blank line is printed

     System.out.println();

   // a method is called to display players array

     outputRoster(players, 0);

     

   // while the flag is true

   // display the Menu by calling the outputMenu method

     while (keepAlive) {

        outputMenu();

       // user input is assigned to input

        input = scan.next().charAt(0);

       //  if user input is 'q' then program will quit

        if (input == 'q') {

           keepAlive = false;

           break;

        }

       //  else if input is o, then outputRoaster is called to display players

        else if (input == 'o') {

           outputRoster(players, 0);

        }

       //  else if input is 'u', then user is allowed to edit a player rating

        else if (input == 'u') {

           System.out.println("Enter a jersey number: ");

           int jerseyNum = scan.nextInt();

           System.out.println("Enter a new rating for the player: ");

           int newRating = scan.nextInt();

           for (int l = 0; l < 5; l++) {

              if (players[l][0] == jerseyNum) {

                 players[l][1] = newRating;

              }

           }

        }

       //  else if input is 'a', user is allowed to add a new rating

        else if (input == 'a') {

           System.out.println("Enter a rating: ");

           int rating = scan.nextInt();

           outputRoster(players, rating);

        }

        // else if input is 'r', user is allowed to replace a player

        else if (input == 'r') {

           System.out.println("Enter a jersey number: ");

           int jerseyNum = scan.nextInt();

           boolean exists = true;

           for (int l = 0; l < 5; l++) {

              if (players[l][0] == jerseyNum) {

                 System.out.println("Enter a new jersey number: ");

                 players[l][0] = scan.nextInt();

                 System.out.println("Enter a rating for the new player: ");

                 players[l][1] = scan.nextInt();

              }

           }

           

        }

     }

     

     return;

  }

 

// this method take two parameters, players and min

// it then returns player with ratings greater than min

  public static void outputRoster(int[][] players, int min) {

     System.out.println(((min>0) ? ("ABOVE " + min) : ("ROSTER")));

     int item = 1;

     for (int[] player : players) {

        if (player[1] > min) {

           System.out.println("Player " + item + " -- Jersey number: " + player[0] + ", Rating: " + player[1]);

        }

        item++;

     }

     System.out.println();

  }

 

// outputMenu method to display the program menu

  public static void outputMenu() {

     System.out.println("MENU");

     System.out.println("u - Update player rating");

     System.out.println("a - Output players above a rating");

     System.out.println("r - Replace player");

     System.out.println("o - Output roster");

     System.out.println("q - Quit\n");

     System.out.println("Choose an option: ");  

  }

}

Explanation:

The program is written in Java and it is well commented.                                          

You might be interested in
Based on the code you created in this Unit, propose a way to re-use most of the code (with different information in the variable
lisov135 [29]

Answer:

Is this a question or an answer

7 0
2 years ago
Why doesn't brainly give me 15 questions a day
Lilit [14]
I’m not sure how to answer that
8 0
2 years ago
Read 2 more answers
he Saffir-Simpson Hurricane Scale classifies hurricanes into five categories numbered 1 through 5. Write an application named Hu
AnnyKZ [126]

Answer:

The program plan requires the design of the gui program form

Explanation:

The program plan will be as follows:

take 4 label and 4 text box and 1 button and modify the property of controls to design the gui form.

use 6 if statements and 1 else statement.

use or operator for comparison.

show message in textbox.

program code:

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System. Data;

using System.Drawing;

using System.LINQ;

using System.Text;

using System.Threading.Tasks;

using System.Windows.Forms;

namespace...

4 0
2 years ago
Read 2 more answers
How would I copy this image?
Dahasolnce [82]

Question: <em>How would I copy this image?</em>

Answer: Either screenshot it, or CTRL C ± CTRL V it. To screenshot something, open 'snipping tool' and pull up the PDF, then box in whatever you are trying to copy. You can also reverse image search it to find it somewhere on the web.

Uplifting Note: To you, smiling at someone may mean nothing, but to them, it might be their whole world.

3 0
2 years ago
Which retouching action is unethical?
e-lub [12.9K]

Answer:

B.) removing the saturation in a photograph intended as a magazine cover page

7 0
2 years ago
Other questions:
  • David would like to send a letter to more than one hundred people. He would like the letter to have names and addresses inserted
    7·1 answer
  • When you use the bufferedreader class, you must import the ____ package into your program?
    14·1 answer
  • What does "Forward" in emails do?​
    7·1 answer
  • Which of the following should you always wear to avoid being thrown from a vehicle and then crushed if it tips over?
    12·2 answers
  • students at a camp can choose between boating and fishing in the morning and between hiking and horseback riding in the afternoo
    11·1 answer
  • I can't find the errors! Could anyone help me please?!
    5·1 answer
  • 8.10 quiz edhesive A swap is: a variable used to find the smallest value in an array an algorithm used to find a value in an arr
    12·1 answer
  • 20.
    8·1 answer
  • Why is a computer called"a computer"?​
    12·2 answers
  • What are the parts of a file?​
    9·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!