<u>Man-in-the-middle attack</u> refers to a type of an attack in which an attacker makes his data look like it is coming from a different source address, and is able to intercept information transferred between two computers.
<u>Explanation:</u>
A man-in-the-middle attack (MITM) is an assault where the aggressor furtively transfers and potentially changes the correspondences between two gatherings who accept that they are straightforwardly speaking with one another. This happens when the assailant catches a segment of a correspondence between two gatherings and retransmits it sometime in the future. The assailant would then be able to screen and perhaps change the substance of messages. The utilization of such encoded burrows makes extra secure layers when you get to your organization's secret systems over connections like Wi-Fi.
Explanation:
The ratio of Boys = 4x
The ratio of Girls = 5x
The Number of Boys in the School = 4x + 5x = 1080
= 9x = 1080
= x = 1080/9
<em> </em> = x = 120
The ratio of Boys = 4x = 4 x 120 = <em>480</em>
The ratio of Girls = 5x = 5 x 120 = 600
<u></u>
Answer :- <u><em>The ratio of Boys =480</em></u>
Answer:
The answer is below
Explanation:
In my personal opinion what a "successful" console in the future will need to include to sell well is "a big library of games." This feature will help a console supports many games that will appeal to all categories of gamers.
The changes in technology, gaming culture, and overall society has affected the game market in many ways such as:
1. In terms of technology: it has made the game manufacturers both the console and third-party game developers to improve their gaming features. For example, the advancement in gaming pads becoming wireless. The gaming console having internet or online features, where gamers can play with each other around the world from their rooms. Also, the gaming character design looking more and more like the real-life personality it represents.
2. In terms of gaming culture: modern games are no longer for teenagers alone. It is now appealing to adults as well. This is evident in football players and coaches playing the games and talking about it. Even some players tend to influence their ratings in the game by mentioning how good they are in the press in comparison to the rating game developers are giving them.
3. Overall society has now seen gaming consoles as part of everyday life. The parents, researchers, and even feminist groups are now well aware of the gaming industry. And each of the stakeholders involved is influenced by how the game consoles manufacturers market their games through media, sports personalities, celebrities, etc.
In the context of web and network privacy issues, new employees in an organization have to sign an acceptable use policy (AUP) before they access the network. This usage policy<span> or fair use policy, </span> provides guidance and set of rules for using the network and network resources and protects the network and the users.
Answer:
CRM system can help customers about the service supplied.
Explanation:
CRM stands for Customer Relationship Management and CRM system is a useful tool for communicating with customers.
CRM can keep the data about the order provided by the customer and has updated info about its status.
For example, if the customer of a logistics company wants to know where his/her order is, customer represantative can give up-to-date info about the order where abouts. Or the customer directly uses web to check the status of the order.
All these service can be provided by a CRM system, since drones can send its location to CRM systems.