Hold down the slide until the slide pops up then drag slide to the sixth position then drop slide into sixth postition to affirm its position
The total end-to-end delay to send the packet length is L/R1 + L/R2. When using store-and-forward packet switches, the end-to-end delay is calculated as d = N × L/R.
<h3>How can you determine a packet's end-to-end delay?</h3>
- When using store-and-forward packet switches, the end-to-end delay for sending a single packet of length L across N connections, each with a transmission rate R, is d = N × L/R. (Queuing, propagation delay, and processing time are all ignored).
- The amount of time it takes a packet to travel from source to destination across a network is known as one-way delay (OWD).
- It is a term that is commonly used in IP network monitoring. It differs from round-trip time (RTT) in that it only measures the journey from source to destination in one direction.
- Propagation delay is the amount of time it takes for one bit to travel from the sender to the receiver end of a link.
- Propagation delay is defined mathematically as the distance between sender and receiver. Propagation delay ∝ 1 / transmission speed.
To learn more about One-way delay, refer to:
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Answer:
In a function prototype the heading is followed by a semicolon, whereas in a function definition the heading is followed by a function block.
Explanation:
As the function prototype only declares the function and the function definition defines the operations in the function.
e.g:
add(int x, int y); is the prototype
add(int x, int y)
{
int sum;
sum
x
y;
} is the function definition.