Complete Question:
Recall that with the CSMA/CD protocol, the adapter waits K. 512 bit times after a collision, where K is drawn randomly. a. For first collision, if K=100, how long does the adapter wait until sensing the channel again for a 1 Mbps broadcast channel? For a 10 Mbps broadcast channel?
Answer:
a) 51.2 msec. b) 5.12 msec
Explanation:
If K=100, the time that the adapter must wait until sensing a channel after detecting a first collision, is given by the following expression:
The bit time, is just the inverse of the channel bandwidh, expressed in bits per second, so for the two instances posed by the question, we have:
a) BW = 1 Mbps = 10⁶ bps
⇒ Tw = 100*512*(1/10⁶) bps = 51.2*10⁻³ sec. = 51.2 msec
b) BW = 10 Mbps = 10⁷ bps
⇒ Tw = 100*512*(1/10⁷) bps = 5.12*10⁻³ sec. = 5.12 msec
Answer: Nah
Explanation: it kinda sucks and is a waste of time, play better games lol
I think the best answer would be the last option. Social media allow customers to express their views while conventional media do not. In social media, the viewers can freely right their comments and testimonials about a product. However, in conventional marketing like advertisements in televisions, the viewers cannot make direct comments to the company.
Answer:
A goal of procedural programming
An advantage of object oriented programming
A disadvantage of object oriented programming
A drawback of procedural programming
Answer:
I am not sure can you explain a little more