My idea on creating a new and fresh Gaming experience around viewing occasions is that one should incorporate emotions into games that people around around viewing occasions can feel.
<h3>What is a gaming experience?</h3>
Gaming is known to be that experience or one can say the origin of identity and also the community that is made for gamers.
Note that the experience is one that goes far more than the game itself, and as such, My idea on creating a new and fresh Gaming experience around viewing occasions is that one should incorporate emotions into games that people around around viewing occasions can feel.
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The keywords used in programming languages that use decisions to redirect the flow of a program are called control structures.
Solution:
The process of transaction can guarantee the reliability of business applications. Locking resources is widely used in distributed transaction management (e.g; two phase commit, 2PC) to keep the system consistent. The locking mechanism, however, potentially results in various deadlocks. In service oriented architecture, the deadlock problem becomes even worse because multiple transactions try to lock shared resources in the unexpectable way due to the more randomicity of transaction requests, which has not been solved by existing research results. In this paper, we investigate how to prevent local deadlocks, caused by the resource competition among multiple sub-transactions of a gl obal transaction, and global deadlocks from the competition among different global transactions. We propose a replication based approach to avoid the local deadlocks, and a timestamp based approach to significantly mitigate the global deadlocks. A general algorithm is designed for both local and global deadlock prevention. The experimental results demonstrate the effectiveness and efficiency of our deadlock prevention approach. Further, it is also proved that our approach provides higher system performance than traditional resource allocation schemes.
This is the required answer.
Answer:
#include <iostream>
#include <cstdlib>
using namespace std;
int m, n;
void transpose(int matrix[]){
int transp[m][n];
for (int i = 0; i < n; i++){
for (int j = 0; j < m; j++){
transp[j][i] = matrix[i][j];
cout<< transp[j][i]<< " ";
}
cout<< "\n";
}
}
int main(){
cout<< "Enter the value for n: ";
cin>> n;
cout>> "Enter the value for m: ";
cin>> m;
int mymatrix[n][m];
for (int i = 0; i < n; i++){
for (int j = 0; j < m; j++){
mymatrix[i][j] = (rand() % 50);
}
}
transpose(mymatrix);
}
Explanation:
The C source code defined a void transpose function that accepts a matrix or a two-dimensional array and prints the transpose on the screen. The program gets user input for the row (n) and column (m) length of the arrays. The C standard library function rand() is used to assign random numbers to the array items.
Answer:
a.
++score = score + 1
Explanation:
First you have to understand the increment operator;
There are three possible ways to increment the value of variable by 1.
1. <u>post increment</u>
syntax:
name++
it using in expression first then increase the value by 1.
2. <u>Pre increment</u><u> </u>
syntax:
++name
it increase the value by 1 before it using in expression.
3. simple method
name = name +1
In the question,
option 1: ++score = score + 1
it increase the value of score by 2 because their are two increment is used first for (score + 1) and second ++score.
Therefore, the correct option is a.