<span>Which statement is true regarding bitmap images?</span>
I believe it is D
Answer:
The method definition to this question can be given as:
Method definition:
double max(double x, double y) //define method with double parameter
{
if (x>=y) //check condition.
return x; //return value
else
return y; //return value
}
double max(int x, int y) //define method with integer parameter
{
if (x>=y) //check condition
return x; //return value
else
return y; //return value
}
double max(char x, char y) //define method with char parameter
{
if (x>=y) //check condition
return x; //return value
else
return y; //return value
}
Explanation:
The above method definition can be described as below:
- In the first method definition first, we define a method that is "max()". In this method we pass two variables as a parameter that is "x and y" and the datatype of this is double. Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
- In the second method definition, we define a method that is same as the first method name but in this method, we pass two integer variable that is "x and y". Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
- In the third method definition, we define a method that is same as the first and second method name but in this method, we pass two char variable that is "x and y". Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
Answer: E. class, objects
Explanation:
<em>A </em><em><u>class</u></em><em> is the blueprint for </em><em><u>objects</u></em><em> having similar attributes.</em>
As much as classifying something means to define it based on the characteristics that is has that are similar to other things in that class, so also is a class here.
A class is the blueprint or rather template for making objects that have similar attributes which means that the class therefore gives the object its various attributes and its behavior.
Answer: Both have a center for knowledge; motherboard and brain. Both have a way of translating messages to an action. Both have a way of creating and sending messages to different parts of the system.