Answer:
D = 3
Step-by-step explanation:
Answer:
Solution : Option B, or 9π
Step-by-step explanation:
We are given that y = x, x = 3, and y = 0.
Now assume we have a circle that models the given information. The radius will be x, so to determine the area of that circle we have πx². And knowing that x = 3 and y = 0, we have the following integral:

So our set up for solving this problem, would be such:

By solving this integral we receive our solution:
![\int _0^3x^2\pi dx,\\\mathrm{Take\:the\:constant\:out}:\quad \int a\cdot f\left(x\right)dx=a\cdot \int f\left(x\right)dx\\=> \pi \cdot \int _0^3x^2dx\\\mathrm{Apply\:the\:Power\:Rule}:\quad \int x^adx=\frac{x^{a+1}}{a+1}\\=> \pi \left[\frac{x^{2+1}}{2+1}\right]^3_0\\=> \pi \left[\frac{x^3}{3}\right]^3_0\\\mathrm{Compute\:the\:boundaries}: \left[\frac{x^3}{3}\right]^3_0=9\\\mathrm{Substitute:9\pi }](https://tex.z-dn.net/?f=%5Cint%20_0%5E3x%5E2%5Cpi%20dx%2C%5C%5C%5Cmathrm%7BTake%5C%3Athe%5C%3Aconstant%5C%3Aout%7D%3A%5Cquad%20%5Cint%20a%5Ccdot%20f%5Cleft%28x%5Cright%29dx%3Da%5Ccdot%20%5Cint%20f%5Cleft%28x%5Cright%29dx%5C%5C%3D%3E%20%5Cpi%20%5Ccdot%20%5Cint%20_0%5E3x%5E2dx%5C%5C%5Cmathrm%7BApply%5C%3Athe%5C%3APower%5C%3ARule%7D%3A%5Cquad%20%5Cint%20x%5Eadx%3D%5Cfrac%7Bx%5E%7Ba%2B1%7D%7D%7Ba%2B1%7D%5C%5C%3D%3E%20%5Cpi%20%5Cleft%5B%5Cfrac%7Bx%5E%7B2%2B1%7D%7D%7B2%2B1%7D%5Cright%5D%5E3_0%5C%5C%3D%3E%20%5Cpi%20%5Cleft%5B%5Cfrac%7Bx%5E3%7D%7B3%7D%5Cright%5D%5E3_0%5C%5C%5Cmathrm%7BCompute%5C%3Athe%5C%3Aboundaries%7D%3A%20%5Cleft%5B%5Cfrac%7Bx%5E3%7D%7B3%7D%5Cright%5D%5E3_0%3D9%5C%5C%5Cmathrm%7BSubstitute%3A9%5Cpi%20%7D)
As you can tell our solution is option b, 9π. Hope that helps!
Answer:
See below
Step-by-step explanation:
I can't draw it for you so here are the points. Draw your triangle with them.
From the original triangle, to rotate 180 degrees around the origin, just imagine your are flipping your computer screen upside down which is 180 degrees. To get the coordinates for the points, just make each x and y value the opposite of what the origin is.
Original points ( 2, 1 ) ( 5, -2 ) ( 3, -4 )
Rotated points ( -2, -1 ) ( -5, 2 ) ( -3, 4 )