Answer:
Step-by-step explanation:
Given that points scored is the dependent variable Y and Number of people attending the game is the independent variable is independent variable x
The correlation coefficient, slope and intercept are calculated as shown below:
x y
378 54
350 57
320 59
478 80
451 82
250 75
489 73
451 53
410 67
215 78
113 67
250 56
450 85
489 101
472 99
Mean 371.0666667 72.4
std dev 117.5138087 15.42632259
covariance 667.5733333
r 0.394558035
Slope 3.005642934
Intercept 153.4581182
y = 3.006x+153.46 is the regression line.
Corre = 0.3945 (weak positive)
<span>To minimize the perimeter you should always have a square.
sqrt(289) = 17
The dimensions should be 17 X 17
To see , try starting at length 1, and gradually increase the length.
The height decreases at a faster rate than the length increases, up until you reach a square.
Or if you want to use algebra, Say the width is 17-x
Then the length is 289/(17-x)
Now, this is bigger than 17+x, as shown here:
289/(17-x) > 17+x
289 > 289 - x^2
which is true.
so the perimeter would be bigger than 2 * (17- x + 17 + x) = 2 * (2 * 17) = 4 * 17
Again, the dimensions should be a square. 17 X 17.</span>
Answer:
Step-by-step explanation:
rose answer this person he/she is trying to look for you.
Any line can be expresses as:
y=mx+b where m=slope=(y2-y1)/(x2-x1) and b=y-intercept (value of y when x=0)
First find the slope:
m=(2-0)/(8-0)=2/8=1/4 so we have thus far:
y=0.25x+b, we solve for b using any point on the line, (8,2)
2=0.25(8)+b
2=2+b
0=b
So the line is:
y=.25x which they might also express as y=x/4
The answer is E. (1/4)x