Is the <span>Boot Options window.</span>
// making class
class Player {
// Data members
string name;
int score;
// Name setter
void setName(string str){
this.name = str;
}
// Score setter
void setScore(int num){
this.score = num;
}
// Score getter
int getScore(){
return score;
}
// Name getter
string getName(){
return name;
}
};
I think the answer to your question is opt. D
Answer:
For I/O-bound we require voluntary context switches.
For CPU-bound we require non-voluntary context switches.
Explanation:
A voluntary context switches occurs when process has given up control of the CPU because it requires a resource that is currently unavailable(such as blocking for I/O). It happen frequently in normal system operation. Voluntary context switching initiated with a call to the sleep() routine.
A non-voluntary context switches occurs when the CPU has taken away from a process, such as when it's time slice has expired or it has been preempted by a high-priority process. It is forced by direct invocation of the low-level context-switching mechanism embodied in the mi_switch() and setrunnable() routines.
A type of encoding that involves relating new information to existing knowledge that you already have stored in long-term memory is: Semantic encoding.
Encoding can be defined as a communication process in which the sender of a message transforms an information into an encrypted message, in the form of notable symbols that represent ideas or concepts.
Generally, a message that has been encoded by a sender requires a decoding action by the recipient, in order for the communication process to be complete.
Semantic encoding is a type of encoding which typically involves the relation of new information with respect to an existing knowledge that has been stored in long-term memory.
In conclusion, semantic encoding deals with the encoding of meaning from new information rather than perceptual characteristics such as the meaning of words in English language.
Read more: brainly.com/question/24113575