The two main
capabilities involved in visual literacy are:
<span>1) </span>Communication through use of visual elements.
<span>2) </span>Interpret meaning from visual elements.
<span>Visual literacy is the
capacity to decipher, arrange, and make significance from data displayed as a
picture, broadening the importance of proficiency, which means understanding of
a composed or printed content.</span>
Well I would think all of them in some way. For the first one, students need to collect data (whether it’s mathematical, scientific, etc.) to answer a question. For the second one, they may need to know how much money is in there bank account or they may need to calculate a sale to order the item. For the third one, they may need statistical data to support a position. For the last one, a student could use technological data to be able to solve their problem sorting documents.
Answer:
a.) Enterprise Resource Planning
Explanation:
By trying the moves and decisions that players of the game will be unlikely to make is a good strategy for debugging a game so the answer is option A : Yes, because making unexpected moves is likely to test the game's limits.
<h3>How does a programmer
debug a program?</h3>
Debugging as defined in computer programming is known to be a kind of a multistep procedure which involves the act of knowing a problem, and also isolating the origin of the problem, and lastly one can correct the issue or know a way to work around the issue.
Note that the last step of debugging is to test the correction that was made or one can workaround and make sure that it works or functions well.
Hence, By trying the moves and decisions that players of the game will be unlikely to make is a good strategy for debugging a game so the answer is option A : Yes, because making unexpected moves is likely to test the game's limits.
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