Answer: Sample space for:
Coin (S) ={H, T}
Spinner (S) = {Green, Red, Orange, Purple, Yellow}
All the Possible outcome for:
Coin =1
Spinner = 1
The total outcome there = 7
Probability of flipping tails and not spinning purple or green
=11/10
Step-by-step explanation:
All the Possible outcome for:
Coin =1/2+1/2=1
Spinner = 1/5+1/5+1/5+1/5+1/5=1
The probability of flipping tails. = 1/2
The probability of not spinning purple or green = 3/5
Therefore, the probability of flipping tails and not spinning purple or green
= 1/2+3/5
=11/10
So if we are increasing a number, we are increasing its percentage value. The normal percentage value for an item is 100% or 1. We can take 3% and turn it into a decimal.
3% is the same as 0.03 as a decimal. The next step is to add 0.03+1 .00 to get 1.03. We have to always add the 1.00 whenever we are increasing the value. I’ll give you a reason why, let’s say you want to buy a skateboard and there are no sales so that you can get it for cheaper. The price will always be 1.00% no matter what.
So lastly we have to multiply 1.03 by 10
Which will give us 10.30
Please give me brainliest or give me a heart. Contact me on Instagram if you need more help.
@jessmyybest
Answer:
0.331491713 but can convert to 60/181
Step-by-step explanation:
Answer:Graph for 5*x^2-2*x+10*x^2-3*x-1
Let's say 6 and 12. 6 can go into 12 twice, making it a factor, and since it's half of 12, it's the GCF.