1.
#include <iostream>#include <string>
using namespace std;
int main(){ string chars; // This is where we will put our @ signs and print them for(int x=0;x < 5; x++){
chars = chars + '@'; // This will concatenate an @ sign at the end of the variable cout << chars << "\n"; }}
2.
#include <iostream>#include <string>
using namespace std;
int main(){ string name; // Our variable to store the name cout << "What is your name? \n"; // Asks the user for their name cin >> name; cout << "\nWell, hello " << name << "!";}
3.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; // Asks for a number cin >> number; cout << "You entered " << number << "%!";}
4.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; cin >> number;
int check = number % 2; // The modulo operator (the percent sign) gets the remainder of the quotient if (check == 0) { cout << number << " is even!"; // If the remainder is 0 then it prints out "x is even" } else { cout << number << " is odd!"; // If the remainder is not 0 then it prints out "x is odd" }}
5.
#include <iostream>#include <string>
using namespace std;
int main(){ float r; // Our variable cout << "Enter a radius\n"; cin >> r; if (r < 0){ cout << "Lol. No."; // If the radius is less than zero print out that message } float circumference=2*3.14*r; float area=r*r*3.14; cout << "\n\n Circumference of circle: " << circumference; cout << "\n Area of circle: " << area;}
Answer:
Explanation:
The Truth Table for the JK Function. Then the JK flip-flop is basically an SR flip flop with feedback which enables only one of its two input terminals, either SET or RESET to be active at any one time thereby eliminating the invalid condition seen previously in the SR flip flop circuit.
I suspect the answer they're looking for is false. However, as an experienced professional in learning and development, I can tell you that when done right these effects can enhance a presentation.
Explanation:
Technology is a method or skill of utilizing scientific information to reach the goals that include computers, machines and also different techniques.
Advantage of using technology
- Information can be quickly stored and shared very easily.
- Technology is used in all companies and businesses to achieve the tasks in a short period with efficiency,
- Technology has reduces the human errors that have helped to reduce the work stress.
Disadvantages of using technology
- Corruption and terrorism have increased due to advancements in technology.
- with the help of technology, digital and data manipulation is done.
- Too much connected or dependent on technology can cause several psychological problems such as narcissism,depressions, distraction.
- Using too much of technology can affect physical health such as vision problems, hearing problems, neck strain.