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nikdorinn [45]
3 years ago
12

Roads in urban areas are generally ___.

Computers and Technology
2 answers:
Ksju [112]3 years ago
4 0

Answer:

D is the answer

Explanation:

Urban roads tend to be wider. Sometimes they are more interesting, but that does not always have to be the case. D

They are usually paved, especially in Canada and the United States. I have not seen very many urban roads that are not paved, even those of the edge of the urban areas. Not C. Not B either.

Few are narrow although there are exceptions. White Avenue in Edmonton Alberta is 4 lanes but it still seems narrow to me. It is very interesting however.  Not A

choli [55]3 years ago
4 0

Answer:

a

Explanation:

In urban areas, the roads themselves are generally narrower and more compact due to the inherent density of urban infrastructure and planning. This requires precision driving in dense traffic.

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Yaaaaaa.........
balandron [24]

Answer:

Thank you

Explanation:

Have a blessed day !

May God bless you

5 0
2 years ago
Read 2 more answers
Can you predict what changes will come to data storage in the next decade? 
Marizza181 [45]

Answer:

Explanation:

More data storage will become available currently there are kilobytes (KB), megabytes (MB), gigabytes (GB) and terabytes (1TB) of storage but in the future maybe there will be tetrabytes

7 0
2 years ago
1k bits equals to how many bits
ruslelena [56]

Answer:

1000 bits

Explanation:

hope it helps :D

8 0
3 years ago
How can public-key encryption be used to distribute a secret key?
navik [9.2K]
If you encrypt the secret key with someone else's public key, then only that person can decrypt it with his private key. The encrypted content can be freely shared with anyone, however only the intended recipient can retrieve the secret key since he is the only one with the proper private key.
8 0
3 years ago
The major objective of this lab is to practice class and object-oriented programming (OOP), and separate files: 1. We will reuse
vovangra [49]

Answer:

Implementation of resistor.cpp

#include "resistor.h"

Ohms::Ohm()

{

// default constructor

voltage=0;

}

Ohms::Ohm( double x) // parameterised constructor

{

voltage = x; // voltage x set to the supply voltage in the private data field called voltage

}

Ohms:: setVoltage(double a)

{

voltage = a;// to set supply voltage in private data field called voltage

}

Ohms::setOneResistance( String s, double p)

{

cin>>p; //enter the resistance value

if(p<=0) // if resistance is less than or equals to 0

return false

else // if re

cin.getline(s);

}

Ohms::getVoltage()

{

return voltage; //return voltage of ckt

}

Ohms::getCurrent()

{

return current; //return current of ckt

}

Ohms:: getNode()

{

return resistors; //return resistors of ckt

}

Ohms::sumResist()

{

double tot_resist = accumulate(resistors.begin(),resistors.end(),0); //std::accumulate function for calculating sum //of vectors and following are the starting and ending points

return tot_resist;

}

Ohms::calcCurrent()

{

if(current <=0) // if current is less than or equal to 0

return false;

else   // if current is greater than 0

return true;

}

Ohms:: calcVoltageAcross()

{

if(voltage<=0) // if voltage is less than or equal to 0

return false;

else //if voltage greater than 0

return true;

}

Explanation:

in the case of main.cpp its simple just make a class object and remember to include resistors.cpp with it for which the second last picture describes the process precisely. (Hint: Use theunit test case functions in the main.cpp).

As you can see node is a structure consisting of member variables, followed by a class Ohms representing a DC circuit.

By looking at these pictures, it is needed to implement the main.cpp and resistor.cpp files. The user defined header file resistor.h already consists of all contents of Class Ohm, struct node. You don't need to modify it in anyway in such case.

8 0
3 years ago
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