Answer:
48:42,16:14,56:49 is the write
answer......
The question is worded poorly, but it looks like you have a lever in equilibrium, with a force x at a distance d from the fulcrum, and a force y at a distance L - d from the fulcrum. You already have the equilibrium formula for this situation:
xd = y(L - d)
If you know x, y, and d, you can solve for the length L.
Answer:
the answer is the last one, you solve this by comparing the lines from each shape. these shapes are congruent, meaning they're the same, so the like AB on the first shape and EF on the second are the same, and so on if that makes any sense. surely someone else could do a better explanation than me tho
A box (cube) has all equal edges or sides (s), thus the volume (v) of the cube is:
So since each side or edge around is 3 in, then the length around the square bottom of the box = 4×3 = 12 in
- To divide the triangles into these regions, you should construct the <u>perpendicular bisector</u> of each segment.
- These perpendicular bisectors intersect and divide each triangle into three regions.
- The points in each region are those closest to the vertex in that <u>region</u>.
<h3>What is a triangle?</h3>
A triangle can be defined as a two-dimensional geometric shape that comprises three (3) sides, three (3) vertices and three (3) angles only.
<h3>What is a line segment?</h3>
A line segment can be defined as the part of a line in a geometric figure such as a triangle, circle, quadrilateral, etc., that is bounded by two (2) distinct points and it typically has a fixed length.
<h3>What is a
perpendicular bisector?</h3>
A perpendicular bisector can be defined as a type of line that bisects (divides) a line segment exactly into two (2) halves and forms an angle of 90 degrees at the point of intersection.
In this scenario, we can reasonably infer that to divide the triangles into these regions, you should construct the <u>perpendicular bisector</u> of each segment. These perpendicular bisectors intersect and divide each triangle into three regions. The points in each region are those closest to the vertex in that <u>region</u>.
Read more on perpendicular bisectors here: brainly.com/question/27948960
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