Answer:
#include <string>
#include <iostream>
using namespace std;
int main() {
string userInput;
getline(cin, userInput);
// Here, an integer variable is declared to find that the user entered string consist of word darn or not
int isPresent = userInput.find("darn");
if (isPresent > 0){
cout << "Censored" << endl;
// Solution starts here
else
{
cout << userInput << endl;
}
// End of solution
return 0;
}
// End of Program
The proposed solution added an else statement to the code
This will enable the program to print the userInput if userInput doesn't contain the word darn
Answer:
true.
Explanation:
According to my research on information technology, I can say that based on the information provided within the question the statement is completely true. Procedural programming is a widely used paradigm that basically gives the program a set of routines or specifications, and the program mixes and matches them as they continuously repeat the process. It is used in many areas, including video game development.
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I think it is c a completely blank page but I’m not 100% on it though
Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.
The answer to this is 'for'