The answer is true. A game design document is like a diary for game developers.
Answer:
Choice B, "choose which goods and services to buy"
Explanation:
Consumers choose which goods and services to buy. Companies only want to provide goods and services they know will be bought. Therefore, consumers affect which goods and services are produced because they choose which goods and services to buy.
Answer:
//here is code in java.
import java.util.*;
class Solution
{
// main method of class
public static void main (String[] args) throws java.lang.Exception
{
try{
// declare an initialize first string variables
String st1="hello";
// declare an initialize first string variables
String st2="world";
// create another string variable
String st3;
// exchange the value of both string variables
st3=st1;
st1=st2;
st2=st3;
System.out.println("value of first String after exchange: "+st1);
System.out.println("value of second String after exchange: "+st2);
}catch(Exception ex){
return;}
}
}
Explanation:
declare and initialize two string variables.Create another string variable "st3". first assign value of "st1" to "st3" after then value of "st2" to "st1" and then assign value of "st3" to "st2". This will exchange the values of both the string.
Output:
value of first String after exchange: world
value of second String after exchange: hello