The answer is B , Hope this helps , I don’t speak Spanish but a little bit I understand , I’m sure that’s the correct answer answer
Answer: Null Object pattern be useful when the absence of an object can be encapsulated by other alternatives which does not have any have any effect.
Explanation:
public interface Rectangle {
double area();
double surfaceare();
boolean isNull();
}
In the code above we have a function for null object. So in the absence of an object we have encapsulated with a method of null which does not do anything. It simplifies the use of dependencies that can be undefined.
In case of collaborator the NULL object pattern makes use of the existing collaboration instead of defining a new one.
It also enable to abstract the handling of null objects from the client so that internal details of the program are not know to outsiders.
Answer:
Depends on the player base
Explanation:
I would say rewarding to be honest because people like rewards and if they look cool people might play even at their bedtime but humorous might make players play the game more to see the jokes but I kind of doubt it, frustrating... they either rage or try to beat the quest or whatever it is to flex or something I don't know and confusing, like the frustrating one but people are into mystery so I think C would be better then B but I don't know about the other 2 so In my opinion I would say D