Answer:
There is an article on this topic.
Type in Friday Night Funkin: 10 Beginner Tips
Explanation:
Answer: Proactive interference
Explanation: Proactive interference is the situation where an individual is not able to retain or memorize the new memories due to the hindrance of the past memories. The past memories hold back in the mind of an individual so that new information cannot completely take place in mind.
Other options are incorrect because provocative interference is not a interference term, retroactive interference does not let an individual remember the past information due to new memories and verbal interference is type of interference that creates hindrance usually in the game field .Thus, the correct option is proactive interference.
I think it is.. the low side handwheel is made of blue plastic or occasionally has a blue decal in its center then the high side handwheel is made of red plastic or occasionally has a red decal gauges used with a refrigeration gauge manifold are either analog which resemble other pressure gauges or perhaps digital.... i hope this helps :)
Answer:
The answer is (C)
Let’s run the algorithm on a small input to see the working process.
Let say we have an array {3, 4, 1, 5, 2, 7, 6}. MAX = 7
- Now for i=0, i < 7/2, here we exchange the value at ith index with value at (MAX-i-1)th index.
- So the array becomes {6, 4, 1, 5, 2, 7, 3}. //value at 0th index =3 and value at (7-0-1)th index is 6.
- Then for i=1, i < 7/2, the value at index 1 and (7-1-1)=5 are swapped.
- So the array becomes {6, 7, 1, 5, 2, 4, 3}.
- Then for i=2, i < 7/2, the value at index 2 and (7-2-1)=4 are swapped.
- So the array becomes {6, 7, 2, 5, 1, 4, 3}.
- Then for i=3, i not < 7/2, so stop here.
- Now the current array is {6, 7, 2, 5, 1, 4, 3} and the previous array was{3, 4, 1, 5, 2, 7, 6}.
Explanation:
So from the above execution, we got that the program reverses the numbers stored in the array.