The limitation of 5G mmWave, despite its high speed, is the fact that they have a short range.
- 5G simply means the fifth generation of wireless technology that has great speed and provides connectivity to cellphones.
- mmWave is the higher frequency radio band that is very fast. It should be noted that the 5G mmWave is super fast and is being used by large organizations to improve their work.
- The main limitation of 5G mmWave is that for one to use it, one has to be close to the 5G tower. This is why it's hard for people living in rural areas to benefit from it unless it's situated close to them.
- It should be noted that despite the fact 5G offers greater bandwidth, which is vital in relieving network congestion, there are still more improvements to be made in order for everyone to benefit.
In conclusion, the limitation of 5G mmWave, is that they have a short range.
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Answer:
Here is the GamePoints constructor:
GamePoints::GamePoints() :
/* Your code goes here */
{
teamLions = 500;
teamDolphins = 500;
}
Explanation:
Here is the complete program:
#include //to use input output functions
using namespace std; //to identify objects like cin cout
class GamePoints { //class GamePoints
public: GamePoints(); // constructor of GamePoints class
void Start() const; //method of GamePoints class
private: //declare data members of GamePoints class
int teamDolphins; // integer type private member variable of GamePoints
int teamLions; }; // integer type private member variable of GamePoints
GamePoints::GamePoints() //constructor
{ teamLions = (500), teamDolphins= (500); } //assigns 500 to the data members of teamLions and teamDolphins of GamePoints class
void GamePoints::Start() const { //method Start of classs GamePoints
cout << "Game started: Dolphins " << teamDolphins << " - " << teamLions << " Lions" << endl; } //displays the values of teamDolphins and teamLions i.e. 500 assigned by the constructor
int main() //start of main() function
{ GamePoints myGame; // creates an object of GamePoints class
myGame.Start(); //calls Start method of GamePoints class using the object
return 0; }
The output of the program is:
Game started: Dolphins 500 - 500 Lions
Answer:
C: The protocols of the Internet are open and used by all devices connected to the network
Explanation: Hope this helps.
There are billions of devices connected to the Internet, and hundreds of different kinds of devices: laptops, tablets, phones, refrigerators, handheld credit card readers, and so on. Protocols (standards) ensure that the variety of devices interact with each other smoothly. There are a lot of protocols! The Internet was designed with several layers of abstraction that sort the protocols according to what part of the process they support.
A sixteen bit microprocessor chip used in early IBM PCs. The Intel 8088 was a version with an eight-bit externaldata bus.
The Intel 8086 was based on the design of the Intel 8080 <span>and </span>Intel 8085 (it was source compatible with the 8080)with a similar register set, but was expanded to 16 bits. The Bus Interface Unit fed the instruction stream to theExecution Unit through a 6 byte prefetch queue, so fetch and execution were concurrent - a primitive form ofpipelining (8086 instructions varied from 1 to 4 bytes).
It featured four 16-bit general registers, which could also be accessed as eight 8-bit registers, and four 16-bit indexregisters (including the stack pointer). The data registers were often used implicitly by instructions, complicatingregister allocation for temporary values. It featured 64K 8-bit I/O (or 32K 16 bit) ports and fixed vectored interrupts.There were also four segment registers that could be set from index registers.
The segment registers allowed the CPU to access 1 meg of memory in an odd way. Rather than just supplyingmissing bytes, as most segmented processors, the 8086 actually shifted the segment registers left 4 bits and addedit to the address. As a result, segments overlapped, and it was possible to have two pointers with the same valuepoint to two different memory locations, or two pointers with different values pointing to the same location. Mostpeople consider this a brain damaged design.
Although this was largely acceptable for assembly language, where control of the segments was complete (it couldeven be useful then), in higher level languages it caused constant confusion (e.g. near/far pointers). Even worse, thismade expanding the address space to more than 1 meg difficult. A later version, the Intel 80386, expanded thedesign to 32 bits, and "fixed" the segmentation, but required extra modes (suppressing the new features) forcompatibility, and retains the awkward architecture. In fact, with the right assembler, code written for the 8008 canstill be run on the most <span>recent </span>Intel 486.
The Intel 80386 added new op codes in a kludgy fashion similar to the Zilog Z80 and Zilog Z280. The Intel 486added full pipelines, and clock doubling (like <span>the </span>Zilog Z280).
So why did IBM chose the 8086 series when most of the alternatives were so much better? Apparently IBM's own engineers wanted to use the Motorola 68000, and it was used later in the forgotten IBM Instruments 9000 Laboratory Computer, but IBM already had rights to manufacture the 8086, in exchange for giving Intel the rights to its bubble memory<span> designs.</span> Apparently IBM was using 8086s in the IBM Displaywriter word processor.
Other factors were the 8-bit Intel 8088 version, which could use existing Intel 8085-type components, and allowed the computer to be based on a modified 8085 design. 68000 components were not widely available, though it could useMotorola 6800 components to an <span>extent.
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Hope this helps