The markup rate would be 80% the original value.
Answer:
c i think
Step-by-step explanation:
(x+2) is the answer.
you distribute (x+2)^2 then cancel out 'likes', which leaves you with (x+2)
slope = change in y / change is x
slope = rise / run
change in y = -1 (goes down 1)
change is x = 4 (goes right 4)
slope = -1/4
y-intercept, when x = 0
y-intercept = 1 = (0,1)