Step-by-step explanation:
I don't know what your teacher wants to hear here.
can you use and construct certain angles (particularly 90 degrees), can you use compasses ?
for me the best way would be to draw one side as given. then use compasses and draw a half-circle from each end point of the line above the line. both circles have the radius = the given diameter.
then draw the next 2 sides of the square up from the end points of the first line towards the half-circle that was drawn from the other point, so that the end point is exactly on the circle bow. and then connect the engaging endpoints of these 2 sides.
similar for the rectangle.
the only difference is that now for the two sides (which we don't know the length) we need to go up exactly 90 degrees until the lines hit the half-circles.
Answer:
A and D both equations don't have any solution
Step-by-step explanation:
y = 3x + 2
so y ≠ - 3x - 2
if 3x + y = 8
then 3x + y ≠ 9
this picture has bad quality, please resend with better picture so i can answer all of them
Answer:
x = 3
Step-by-step explanation:
First, distribute 3 into the parenthesis:
3(4 - 2x) = -2x
12 - 6x = -2x
Next, combine your x variables by adding +6x to both side:
12 - 6x = -2x (-6x and +6x cancel out)
+6x +6x
12 = 4x (divide 12 by 4 to get x by itself)
/4 /4
x = 3
Answer and explanation:
Geometary software is merely a software implementation of solving the area of a triangle. Therefore geometry software employs all the methods used in coordinate algebra(manual) albeit behind the scenes, in the console of the software, and just displays the area in the screen after solving. While geometry software displays the area using automated methods in code, coordinate algebra solves area of the triangle manually using several steps. In both cases, we observe that algebra is required to solve area of the triangle as it is part of the algorithm used in the code for the geometry software. Also being able to use the geometry software requires that one understand coordinate algebra to be able to plot lines, points and planes at the correct locations on the screen and get desired result.