<u>Cartoonist Scott Adams, author of the Dilbert comic, writes of "cubicle cities," large areas with innumerable employees packed into individual workspaces separated by partial walls. In this workplace design</u>, density is increased. He writes in a satirical, often sarcastic, way about the social and psychological landscape of workers (white-collar) in modern business corporations. The Dilbert series came to national prominence through the downsizing period in 1990s America and was then distributed worldwide.
<em>Dilbert is the main character in the strip (a stereotypical technically-minded single male). He is a skilled engineer but has a poor social and romantic life.</em>
Answer:
cue-dependent forgetting
Explanation:
The forgetfulness of the professor can best be explained by cue-dependent forgetting. Cue-dependent forgetting is the failure to recall information when we do not have cues that give us "clues." Most of the time, these cues are context-dependent, like in the case of the professor. Without the "cue" of the academic context, he was unable to retrieve the information necessary to remember the student's name.
The answer is during a Trial
Answer:There was four main classes that consisted of Brahmins which were priests and the king, Kshatriyas which were warriors and aristocrats (rulers), Vaishyas which were artisans and merchants, and finally Shudras which were peasants and serfs. There was another class under the Shudras called the Pariahs.
Explanation:
Answer:
D) External; Internal
Explanation:
The External validity of a study refers to the relation the findings have with some general truth, or generalized worldview. For example, in a study about depression and time consumed playing videogames, the external validity could refer to the reasons why people who do not go outside a lot tend to be more depressed.
On the other hand, internal validity refers to the cause-and-effect relationship between the variables. This is difficult to establish, you need to verify that one variable preceeds the other, and that the change in one, changes the other.
From the above example, internal vailidy could be established if in a randomized experiment, people were told to play videogames a certain amount of hours a day, and after, they had their depression levels measured. If the more hours spent gaming meant more depression, then, internal validity between the two variables could be established in the experiment.