Demand flow technology<span> (DFT) is a strategy for defining and deploying business processes in a </span>flow<span>, driven in response to customer demand. DFT is based on a set of applied mathematical tools that are used to connect processes in a </span>flow<span> and link it to daily changes in demand.</span>
Answer:
1. C++ is fun
Explanation:
Writing the code more clear:
int number;
cin >> number;
if (number > 0)
cout << "C++";
else
cout << "Soccer";
cout << " is ";
cout << "fun" << endl;
On the IF line, the conditional expression is evaluated TRUE (11 > 0), so the string "C++" is printed.
Then, the ELSE sentence is not executed since the expression has been already evaluated as TRUE.
Notice there are no additional brackets, so only the line cout << "Soccer"; is considered inside the ELSE.
The two remaining lines are executed always.
The final result is:
C++ is fun
Answer:
honestly i dont know but I used to have computer programming classes on java and I'd get all my answers from repl.it forums. Wist you best of luck!!
Answer:
I have used a ruler many times to meausre various things such as paper, my height, etc. I was taught how to use a ruler in elementary school. I am pretty confident in using a ruler because I have used one for a majority of my life.
Explanation:
Answer:
True.
Explanation:
A software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications. There are seven (7) main stages in the creation of a software and these are;
1. Planning.
2. Analysis.
3. Design.
4. Development (coding).
5. Testing.
6. Implementation and execution.
7. Maintenance.
One of the most important steps in the software development life cycle (SDLC) is design. It is the third step of SDLC and comes immediately after the analysis stage.
Basically, the design phase is the stage where the software developer describes the features, architecture and functions of the proposed solution in accordance with a standard.
Hence, in an event-driven program, the software developer design the screens, define the objects to be used, and define how the screens will connect to other sources or resources.