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Alchen [17]
4 years ago
11

1. _____ are used to clarify code, but are not interpreted by the interpreter as commands. (1 point)

Computers and Technology
2 answers:
mariarad [96]4 years ago
8 0

Answer:

1. D Comments

2. B False

3. C Logical Expression

mestny [16]4 years ago
7 0

Answer:

1.<u>Comments</u> are used to clarify code, but are not interpreted by the interpreter as commands.

2. False

3. A <u>logical expression</u> uses one or more conditions to return a true or false value.

Explanation:

1. Comments are codes that allow you to enter content that helps clarify the other codes and that later will not be reflected in the final work.

2.  ASCII is a character code based on the Latin alphabet, represents texts and allows the control of devices that handle text such as the keyboard.

Unicode is a character encoding standard that makes it easy to handle texts from many languages, as well as texts from dead languages.

3. Logical expressions are those that can take one of two values, true or false.

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5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

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3 years ago
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ExtremeBDS [4]

Answer:

The IT field yeah am sure

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Theres Tab, And File


:)

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frez [133]
The administrator set up tethering
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A network on the internet has a subnet mask of 255.255.240.0. what is the maximum number of hosts it can handle
Lera25 [3.4K]
It is a class B network, so for a class B network, the upper 16 bits form the network address and the lower 16 bits are subnet and host fields. Of the lower 16 bits, most significant 4 bits are 1111. This leaves 12 bits for the host number. So, 4096(2^12) host address exists. First and last address are special so the maximum number of address is 4096-2=4094.
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