The given triangle is isosceles, so the two remaining angles in the triangle both have measure <em>xº</em>. The interior angles of any triangle sum to 180º, so that
58º + <em>xº</em> + <em>xº</em> = 180º
58 + 2<em>x</em> = 180
2<em>x</em> = 122
<em>x</em> = 61
Angles <em>y</em> and <em>z</em> are supplementary to angle <em>x</em>, so that
<em>xº</em> + <em>yº</em> = 180º
and
<em>xº</em> + <em>zº</em> = 180º
and consequently, <em>y</em> = <em>z</em>. In particular, we get
<em>y</em> = 180 - 61
<em>y</em> = 119
and so
<em>z</em> = 119
Answer:
13° , 29° , 138°
Step-by-step explanation:
let x be the smallest angle , then
2x + 3 is the middle angle and
2x + 3 + 109 is the largest angle
summing the 3 angles and equating to 180
x + 2x + 3 + 2x + 3 + 109 = 180 , that is
5x + 115 = 180 ( subtract 115 from 180 )
5x = 65 ( divide both sides by 5
x = 13
2x + 3 = 2(13) + 3 = 26 + 3 = 29
2x + 3 + 109 = 29 + 109 = 138
the 3 angles are 13° , 29° , 138°
In the usual sense, it has no inverse function. Since it is not an injection (f(0)=f(2)=0), an inverse function would have to map 0 both to 0 and 2, and that’s impossible.
However, if you restrict the domain to [1,+oo> (to make it injective), and the codomain to [-1,+oo> (to make it surjective), then it has an inverse function, given by g(y)=1+sqrt(y+1).
Answer:
%28.57 (14285714286)
Step-by-step explanation:
Divid To get decimal (percent right)
250/350= 0.714285714285714
Subtract from 1 to get decimal (Percent wrong)
1.0 - 0.714285714285714= 0.285714285714286
Move over decimal to placements to the right to convert to percent
%28.5714285714286
Round
%28.57