Answer:
C. The Age of Discovery saw an increase in ocean travel, which allowed churches to send representatives to distant lands to spread Christianity.
Explanation:
The Age of Discovery is also known as Age of Exploration and it refers to an early period between the 15th century and 17th century in Europe. It was a period that was typically characterized by sea-faring by European countries such as Portugal and Spain to explore various geographical regions around the world.
The Age of Discovery is notably and famously known for exploration through sea-faring (ocean travel) and it led to the discovery of the New World (America), as well as other unknown geographical locations.
Some prominent examples include the Columbian Exchange, the transatlantic exploration (voyage) by Christopher Columbus, Portuguese discoveries (Azores and Archipelagos of Madeira), etc., across the Atlantic, Pacific, and Indian Oceans.
Hence, the relationship between the Age of Discovery and Christianity was that the Age of Discovery saw an increase in ocean travel, which allowed churches to send representatives to distant lands to spread Christianity.
A because the narrator knows some of what is going on but does not know the inner turmoil of every character.
Personas are imaginary people, which you make in light of your examination to address the different client types that could utilize your administration, item, site, or brand likewise. Making personas assists the architect with grasping clients' necessities, encounters, ways of behaving, and objectives.
Personas are refined embodiments of genuine clients. In a client experience (UX) plan, you use personas to construct sympathy with target clients and spotlight their reality. You ought to continuously make personas from perceptions about genuine clients, personas should never be developed out of your presumptions about your clients. Since you should plan your clients' requirements to your plan's usefulness, you should first obviously characterize both the necessities and the clients.
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Answer: Hillari Kimble
Antagonist. The antagonist of a story is the character that provides an obstacle for the protagonist. The antagonist in Stargirl is Hillari Kimble, a student who never liked Stargirl, not even the first day she saw her, and not even when Stargirl was very popular.
Explanation: