Answer:
0.127 miles ; 5.458 *10^8 miles
Explanation:
Number of bytes needed to store a page = 2000
Number of pages (Harry Potter's book) = 800
Total memory required to store entire book = (2000 * 800) = 1600000 = 16 * 10^5 bytes
Hence,
1 byte of memory will store : (height of each book / memory size of each book)
= 3 ÷ 16 * 10^5
= 1.875 * 10^-6
For 32 bit memory space :
(1.875 * 10^-6 * 2^32) = 8053.06368 inches
1 inch = 1.578 * 10^-5 mile
8053.06368 inches = 8053.06368 * (1.578 * 10^-5) = 0.1270773448704 miles
= 0.127 miles
For 64 bit memory size :
(1.875 * 10^-6 * (2^64)) = 3.45876 * 10^13 inches
(3.45876 * 10^13) * (1.578 * 10^-5)
= 5.458 *10^8 miles
Answer:
Option A i.e., man fdisk.
Explanation:
If the user wants to finds more regarding the fdisk utility as well as the related instructions until setting up a new Linux system besides those that are currently utilizing. So, the following man fdisk command could be used to finds more regarding fdisk on his current system.
Other commands are not useful for according to the following scenario because they are used in Linux for other purposes.
Answer:
B. The Active object's animation stops looping.
Explanation:
As the new event happens, the loop tells it to happen by stopping. And hence, B is the correct option out here. Neither A or C and Nor D is the correct option. The animation does not end here, and the next event takes place. Also, the active object's animation does not change the speeds. Hence, the correct option here is certainly the B.
Answer:
I don't think so. In today's computer era, many different solution directions exist for any given problem. Where OOP used to be the doctrine of choice, now you would consider it only when the problem at hand fits an object-oriented solution.
Reason 1: When your problem can be decomposed in many different classes with each many instances, that expose complex interactions, then an OO modeling is justified. These problems typically produce messy results in other paradigms.
Reason 2: The use of OO design patterns provides a standardized approach to problems, making a solution understandable not only for the creator, but also for the maintainer of code. There are many OO design patterns.