The area of a square is simply the square of the side. So, you only need to write a program that receives a number as input, which is the side of the square, and returns that number squared, which will be the area of the square.
You didn't specify any language, so for example here's a C implementation that receives the side from the user and returns the area:
#include <stdio.h>
int main()
{
double side, area;
do{
printf("Enter the side of the square (must be >0): ");
scanf("%lf", &side);
} while(side<=0);
area = side * side;
printf("The area is %lf", area);
}
Answer:
True
Explanation:
<u>Algorithm for push function</u>
The method of placing data on a stack is called a push operation.
It involves these steps −
- Check that the stack is complete.
- If the stack is complete, it will cause an error .
- Increases top to point next empty room if the stack is not complete.
- Adds the data component to the place of the stack where top is pointing.
<u>Algorithm for Insertfirst function</u>
- Create a new Link with provided data.
- Point New Link to old First Link.
- Point First Link to this New Link.
As we can see that in both algorithms ,we are inserting data to a new nodes and incrementing/pointing to a new node for inserting data.Both algorithms uses the same approach.
An example of software is a spreadsheet :)
Answer:
A
Explanation:
thethe more you have attached the more people are going to know your product so that it's going to be a long process which people can introduce to their friends
Answer: The default catch-all rules at the end of are: block in log quick all label "Default block all just to be sure." block out log quick all label .
Explanation: