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tatyana61 [14]
2 years ago
9

DIRECTIONS: Use this information to answer Parts A and B. Scientists measure temperature in degrees Celcius and in kelvin. A tem

perature in kelvin is 237.15 greater than the temperature in degrees Celcius. Question 1 Part A What is an equation that relates the temperature K, in kelvin, to the temperature C, in degrees Celsius?
Mathematics
1 answer:
nadya68 [22]2 years ago
3 0

Answer:

K = C + 273.15

Step-by-step explanation:

We are given the following in the question:

"A temperature in kelvin is 273.15  greater than the temperature in degrees Celsius."

We have to write an equation that relates temperature K in Kelvin to temperature C in Celsius.

According to the given relation, we can write the equation:

K = C + 273.15

is the required equation that provides a relation between temperature in Kelvin and temperature i Celsius.

You might be interested in
Marvin counts six $5 bills. write each value that he counts. what pattern do you see in the one digits of the values he counts?
spin [16.1K]
Answer: If the number of bills counted is odd, the ones digit is 5; if the number of bills is even, the ones digit is 0.

Explanation

1) Simulate the counting of the bills:

number of bills counted          value              ones digit

1                                             5                         5

2                                             5 + 5 = 10           0

3                                             10 + 5 = 15         5

4                                             15 + 5 = 20         0

5                                              20 + 5 = 25        5

6                                              25 + 5 = 30        0

2) Pattern: you can see that the ones digit alreternate: 5, 0, 5, 0, 5, 0, ...

If the number of bills counted is odd the ones digit is 5, if the number of bills is even the ones digit is 0.
4 0
3 years ago
Bob's gift shop sold a record number of cards for Mother's Day. One salesman sold 24 cards, which was 20% of the cards sold for
blagie [28]

Answer:24 cards - 20%= 19.2

Step-by-step explanation:

6 0
3 years ago
<img src="https://tex.z-dn.net/?f=%5Cleft%20%5C%7B%20%7B%7Bx%2By%3D1%7D%20%5Catop%20%7Bx-2y%3D4%7D%7D%20%5Cright.%20%5C%5C%5Clef
brilliants [131]

Answer:

<em>(a) x=2, y=-1</em>

<em>(b)  x=2, y=2</em>

<em>(c)</em> \displaystyle x=\frac{5}{2}, y=\frac{5}{4}

<em>(d) x=-2, y=-7</em>

Step-by-step explanation:

<u>Cramer's Rule</u>

It's a predetermined sequence of steps to solve a system of equations. It's a preferred technique to be implemented in automatic digital solutions because it's easy to structure and generalize.

It uses the concept of determinants, as explained below. Suppose we have a 2x2 system of equations like:

\displaystyle \left \{ {{ax+by=p} \atop {cx+dy=q}} \right.

We call the determinant of the system

\Delta=\begin{vmatrix}a &b \\c  &d \end{vmatrix}

We also define:

\Delta_x=\begin{vmatrix}p &b \\q  &d \end{vmatrix}

And

\Delta_y=\begin{vmatrix}a &p \\c  &q \end{vmatrix}

The solution for x and y is

\displaystyle x=\frac{\Delta_x}{\Delta}

\displaystyle y=\frac{\Delta_y}{\Delta}

(a) The system to solve is

\displaystyle \left \{ {{x+y=1} \atop {x-2y=4}} \right.

Calculating:

\Delta=\begin{vmatrix}1 &1 \\1  &-2 \end{vmatrix}=-2-1=-3

\Delta_x=\begin{vmatrix}1 &1 \\4  &-2 \end{vmatrix}=-2-4=-6

\Delta_y=\begin{vmatrix}1 &1 \\1  &4 \end{vmatrix}=4-3=3

\displaystyle x=\frac{\Delta_x}{\Delta}=\frac{-6}{-3}=2

\displaystyle y=\frac{\Delta_y}{\Delta}=\frac{3}{-3}=-1

The solution is x=2, y=-1

(b) The system to solve is

\displaystyle \left \{ {{4x-y=6} \atop {x-y=0}} \right.

Calculating:

\Delta=\begin{vmatrix}4 &-1 \\1  &-1 \end{vmatrix}=-4+1=-3

\Delta_x=\begin{vmatrix}6 &-1 \\0  &-1 \end{vmatrix}=-6-0=-6

\Delta_y=\begin{vmatrix}4 &6 \\1  &0 \end{vmatrix}=0-6=-6

\displaystyle x=\frac{\Delta_x}{\Delta}=\frac{-6}{-3}=2

\displaystyle y=\frac{\Delta_y}{\Delta}=\frac{-6}{-3}=2

The solution is x=2, y=2

(c) The system to solve is

\displaystyle \left \{ {{-x+2y=0} \atop {x+2y=5}} \right.

Calculating:

\Delta=\begin{vmatrix}-1 &2 \\1  &2 \end{vmatrix}=-2-2=-4

\Delta_x=\begin{vmatrix}0 &2 \\5  &2 \end{vmatrix}=0-10=-10

\Delta_y=\begin{vmatrix}-1 &0 \\1  &5 \end{vmatrix}=-5-0=-5

\displaystyle x=\frac{\Delta_x}{\Delta}=\frac{-10}{-4}=\frac{5}{2}

\displaystyle y=\frac{\Delta_y}{\Delta}=\frac{-5}{-4}=\frac{5}{4}

The solution is

\displaystyle x=\frac{5}{2}, y=\frac{5}{4}

(d) The system to solve is

\displaystyle \left \{ {{6x-y=-5} \atop {4x-2y=6}} \right.

Calculating:

\Delta=\begin{vmatrix}6 &-1 \\4  &-2 \end{vmatrix}=-12+4=-8

\Delta_x=\begin{vmatrix}-5 &-1 \\6  &-2 \end{vmatrix}=10+6=16

\Delta_y=\begin{vmatrix}6 &-5 \\4  &6 \end{vmatrix}=36+20=56

\displaystyle x=\frac{\Delta_x}{\Delta}=\frac{16}{-8}=-2

\displaystyle y=\frac{\Delta_y}{\Delta}=\frac{56}{-8}=-7

The solution is x=-2, y=-7

4 0
3 years ago
Hello, Can someone please explain on how to do this? thank you!
Marrrta [24]
Steps:

1) determine the domain

2) determine the extreme limits of the function

3) determine critical points (where the derivative is zero)

4) determine the intercepts with the axis

5) do a table

6) put the data on a system of coordinates

7) graph: join the points with the best smooth curve

Solution:

1) domain

The logarithmic function is defined for positive real numbers, then you need to state x - 3 > 0

=> x > 3 <-------- domain

2) extreme limits of the function

Limit log (x - 3) when x → ∞ = ∞

Limit log (x - 3) when x → 3+ = - ∞ => the line x = 3 is a vertical asymptote

3) critical points

dy / dx = 0 => 1 / x - 3 which is never true, so there are not critical points (not relative maxima or minima)

4) determine the intercepts with the axis

x-intercept: y = 0 => log (x - 3) = 0 => x - 3 = 1 => x = 4

y-intercept: The function never intercepts the y-axis because x cannot not be 0.

5) do a table

 x                          y = log (x - 3)

limit x → 3+            - ∞

3.000000001        log (3.000000001 -3) = -9

3.0001                  log (3.0001 - 3) = - 4

3.1                       log (3.1 - 3) = - 1

4                          log (4 - 3) = 0

13                       log (13 - 3) = 1

103                     log (103 - 3) = 10

lim x → ∞             ∞

Now, with all that information you can graph the function: put the data on the coordinate system and join the points with a smooth curve.
7 0
3 years ago
Read 2 more answers
Which of these shows the following expression factored completely? 6x2 – 13x +5 ​
stiks02 [169]

Answer:

B

Step-by-step explanation:

That's my guess.

7 0
3 years ago
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