Answer: If the number of bills counted is odd, the ones digit is 5; if the number of bills is even, the ones digit is 0.
Explanation
1) Simulate the counting of the bills:
number of bills counted value ones digit
1 5 5
2 5 + 5 = 10 0
3 10 + 5 = 15 5
4 15 + 5 = 20 0
5 20 + 5 = 25 5
6 25 + 5 = 30 0
2) Pattern: you can see that the ones digit alreternate: 5, 0, 5, 0, 5, 0, ...
If the number of bills counted is odd the ones digit is 5, if the number of bills is even the ones digit is 0.
Answer:24 cards - 20%= 19.2
Step-by-step explanation:
Answer:
<em>(a) x=2, y=-1</em>
<em>(b) x=2, y=2</em>
<em>(c)</em> 
<em>(d) x=-2, y=-7</em>
Step-by-step explanation:
<u>Cramer's Rule</u>
It's a predetermined sequence of steps to solve a system of equations. It's a preferred technique to be implemented in automatic digital solutions because it's easy to structure and generalize.
It uses the concept of determinants, as explained below. Suppose we have a 2x2 system of equations like:

We call the determinant of the system

We also define:

And

The solution for x and y is


(a) The system to solve is

Calculating:





The solution is x=2, y=-1
(b) The system to solve is

Calculating:





The solution is x=2, y=2
(c) The system to solve is

Calculating:





The solution is

(d) The system to solve is

Calculating:





The solution is x=-2, y=-7
Steps:
1) determine the domain
2) determine the extreme limits of the function
3) determine critical points (where the derivative is zero)
4) determine the intercepts with the axis
5) do a table
6) put the data on a system of coordinates
7) graph: join the points with the best smooth curve
Solution:
1) domain
The logarithmic function is defined for positive real numbers, then you need to state x - 3 > 0
=> x > 3 <-------- domain
2) extreme limits of the function
Limit log (x - 3) when x → ∞ = ∞
Limit log (x - 3) when x → 3+ = - ∞ => the line x = 3 is a vertical asymptote
3) critical points
dy / dx = 0 => 1 / x - 3 which is never true, so there are not critical points (not relative maxima or minima)
4) determine the intercepts with the axis
x-intercept: y = 0 => log (x - 3) = 0 => x - 3 = 1 => x = 4
y-intercept: The function never intercepts the y-axis because x cannot not be 0.
5) do a table
x y = log (x - 3)
limit x → 3+ - ∞
3.000000001 log (3.000000001 -3) = -9
3.0001 log (3.0001 - 3) = - 4
3.1 log (3.1 - 3) = - 1
4 log (4 - 3) = 0
13 log (13 - 3) = 1
103 log (103 - 3) = 10
lim x → ∞ ∞
Now, with all that information you can graph the function: put the data on the coordinate system and join the points with a smooth curve.
Answer:
B
Step-by-step explanation:
That's my guess.