Answer:
Option (A) is the correct answer.
Explanation:
A Computer system can be the target for the crime on which a criminal can acquire the information from the computer system which is stored on it. A Criminal is targeting the system with the help of some software that is entered on the computer system through a network.
In the above question, paragraphs are describing the content related to the crime which targets the computer system. This is a concept of a "computer as target". Hence option "A" is the correct answer while the other is not valid because--
- Option b suggests the concept behind the storage device of a computer but in the question, it is about the crime of a computer.
- Option c suggests the concept behind the computer is a criminal but in the question, it is about the crime of a computer.
- Option d suggests the concept behind the communication of a computer but in the question, it is about the crime of a computer.
Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.
Answer:
1940 – 1956: First Generation
1956 – 1963: Second Generation
1964 – 1971: Third Generation
1972 – 2010: Fourth Generation
2010- : (Present )Fifth Generation
Explanation:
- First Generation Computers (1940-1956):In this Generation the main component of computers were Vacuum Tubes.
- Second Generation Computers (1956-1963):In this generation the main component of computers were Transistors.
- Third Generation Computers (1964-1971):In this generation the main component of computers were Integrated Circuits.
- Fourth Generation Computers (1972-2010):In this generation the main component of computers were Microprocessor
- Fifth Generation (2010-Present):In this generation the main component of computers is Artificial Intelligence
Putting as much information as possible on a slide is wrong because sometimes, that will create a messy presentation. A messy presentation can become unreadable and if your information is unreadable, it is not effective. Similarly, you do not want to use a font color that blends in with the background. A yellow font on a yellow background could clash negatively or make your information seem to disappear into the background completely. Presenting this on a screen would make it almost impossible to see anything of what you wrote. This would be ineffective, as well. Using the largest font size possible is also not a very good idea because it's going to be too big. It will fill up the entire screen and make everything messy seeming, overwhelming to look at, or unreadable. Another ineffective decision.
Now, although using a maximum of two fonts on a slide is important, this does not specify the fonts which you should NOT use. There are many unreadable fonts that create a messy an ineffective presentation, and just getting to choose any two of them isn't very specific.
The correct answer would be to use a consistent color scheme. Sometimes the most effective presentations are simple, yet well put together.