<u>Answer:</u>
<em>Black and white</em>:
It has only two values namely black or white. The white colour in the image will be represented as “white” and other colour part will be displayed as black.
<em>Grey-scale: </em>
Again the white part does not have a change, the black and other coloured items will be displayed in grey.
<em>Coloured image: </em>
It would display the actual colour of the image. The number of colours and shades depends on the original image from where actually it has been shooted and it also depends on the quality of the camera.
Answer:
Digital Citizenship
Explanation: Digital citizenship refers to responsible technology usage, and teaching digital citizenship is essential to helping students achieve and understand digital literacy, as well as ensuring cyberbully prevention, online safety, digital responsibility, and digital health & wellness
Answer:
Option A.
Explanation:
In 3D computer graphics, this process determines which elements should not be visible from the desired point of view, and will prevent them from rendering. Thus, objects that lie behind opaque surfaces such as walls or panels, will not be rendered.
A good rendering algorithm helps to optimize the graphic engine because it will load as few elements as possible. Therefore, in larger worlds, the engine will remain at a stable speed and will be more efficient.
Here you go,
import java.util.Scanner;
import java.util.Random;
public class OrderCalculator{
public static void main(String[] args){
float x, y, z, semi, area;
Scanner in = new Scanner(System.in);
System.out.print("Enter the 3 sides: ");
x = in.nextFloat();
y = in.nextFloat();
z = in.nextFloat();
semi = (float) ((x + y + z) / 2.0);
area = (float) Math.sqrt(semi * (semi - x) * (semi - y) * (semi - z));
System.out.printf("The area is: %.3f\n", area);
}
}