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kifflom [539]
3 years ago
11

Secure Hashing Algorithm (SHA) is an algorithm for generating cryptographically secure one-way hash, published by the National I

nstitute of Standards and Technology as a U.S. Federal Information Processing Standard. What is the block (word) size used by SHA-512 algorithm?
32-bit
64-bit
128-bit
256-bit
Computers and Technology
1 answer:
Naily [24]3 years ago
8 0

Answer:

64 byte.

It's not bit is byte.

Explanation:

Secure Hash Algorithms (SHA) :- These are a family of cryptographic hash functions. There are basically four types of secure hash algorithms for generating cryptographically secure one-way hash.They are as following:-

SHA-0

SHA-1

SHA-2

SHA-3

SHA -2 consists of SHA-512 and the block size used by it is 64 byte or 512 bits.

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vlada-n [284]

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Read more about conditional Formatting

<em>brainly.com/question/25051360</em>

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3 years ago
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Can someone please give me a good definition to audience expectations!<br> (in film)
denis-greek [22]

Audience expectations are things the audience expect/predict to see, hear, or feel while watching a film.

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4 years ago
Coupon collector is a classic statistic problem with many practical applications. The problem is to pick objects from a set of o
ahrayia [7]

Answer:

Here is the JAVA program:

public class Main {  //class name

public static void main(String[] args) {   //start of main method

//sets all boolean type variables spades, hearts diamonds and clubs to false initially

   boolean spades = false;  

   boolean hearts = false;

   boolean diamonds = false;

   boolean clubs = false;  

   String[] deck = new String[4];  //to store card sequence

   int index = 0;  //to store index position

   int NoOfPicks = 0;  //to store number of picks (picks count)

   while (!spades || !hearts || !diamonds || !clubs) {   //loop starts

       String card = printCard(getRandomCard());  //calls printCard method by passing getRandomCard method as argument to it to get the card

       NoOfPicks++;   //adds 1 to pick count

       if (card.contains("Spades") && !spades) {  //if that random card is a card of Spades and spades is not false

           deck[index++] = card;  //add that card to the index position of deck

           spades = true;  //sets spades to true

       } else if (card.contains("Hearts") && !hearts) {  //if that random card is a card of Hearts and hearts is not false

           deck[index++] = card;  

           hearts = true;   //sets hearts to true

       } else if (card.contains("Diamond") && !diamonds) {  //if that random card is a card of Diamond and diamonds is not false

           deck[index++] = card;

           diamonds = true;  //sets diamonds to true

       } else if (card.contains("Clubs") && !clubs) {  if that random card is a card of Clubs and clubs is not false

           deck[index++] = card;

           clubs = true;         }     }   //sets clubs to true

   for (int i = 0; i < deck.length; i++) {  //iterates through the deck i.e. card sequence array

       System.out.println(deck[i]);     }  //prints the card number in deck

   System.out.println("Number of picks: " + NoOfPicks);  }   //prints number of picks

public static int getRandomCard() {  //gets random card

   return (int) (Math.random() * 52); }   //generates random numbers of 52 range

public static String printCard(int cardNo) {   //displays rank number and suit

   String[] suits = { "Spades", "Hearts", "Diamonds", "Clubs", };  //array of suits

   String[] rankCards = { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10",

           "Jack", "Queen", "King" };   //array of rank

  int suitNo = cardNo / 13;  //divides card number by 13 and stores to suitNo

 int rankNo = cardNo % 13;   //takes modulo of card number and 13 and store it to rankNo

   return rankCards[rankNo] + " of " + suits[suitNo];  }}  //returns rankCard at rankNo index and suits at suitNo index

Explanation:

The program is explained in the comments attached with each line of code. The screenshot of the program along with its output is attached.

8 0
3 years ago
In GamePoints' constructor, assign teamWhales with 500 and teamLions with 500. #include using namespace std; class GamePoints {
xxMikexx [17]

Answer:

Here is the GamePoints constructor:

GamePoints::GamePoints() :

/* Your code goes here */

{

teamLions = 500;

teamDolphins = 500;

}    

Explanation:

Here is the complete program:

#include  //to use input output functions

using namespace std; //to identify objects like cin cout

class GamePoints {  //class GamePoints

   public: GamePoints(); // constructor of GamePoints class

   void Start() const;  //method of GamePoints class

   private: //declare data members of GamePoints class

   int teamDolphins; // integer type private member variable of GamePoints

   int teamLions; }; // integer type private member variable of GamePoints

   GamePoints::GamePoints()  //constructor

    { teamLions = (500), teamDolphins= (500); }   //assigns 500 to the data members of teamLions  and teamDolphins of GamePoints class

   void GamePoints::Start() const    { //method Start of classs GamePoints

       cout << "Game started: Dolphins " << teamDolphins << " - " << teamLions << " Lions" << endl; }  //displays the values of teamDolphins and teamLions i.e. 500 assigned by the constructor

       int main() //start of main() function

       { GamePoints myGame;  // creates an object of GamePoints class

       myGame.Start(); //calls Start method of GamePoints class using the object

       return 0; }

The output of the program is:

Game started: Dolphins 500 - 500 Lions                    

8 0
3 years ago
What does this sign mean?
yKpoI14uk [10]
A. yield to the car on your right
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3 years ago
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