9514 1404 393
Answer:
- vertex: S
- sides: ST and SR
Step-by-step explanation:
The vertex is the point the rays have in common. The side rays are named by naming the vertex first, then a point on the ray.
The rays come together at point S. The name of the vertex point is S.
The sides of the angle are rays ST and SR.
<span>3 + 3 x 3 - 3 + 3
Multiply 3 by 3
3 + 9 - 3 + 3
Add 3 to 9
12 - 3 + 3
Subtract 3 from 12
9 + 3
Add
Final Answer: B. 12</span>
Answer:
C
Step-by-step explanation:
Answer:
Cpk = Cpu = Cpl = 0.4785
Step-by-step explanation:
Solution:-
- The capability of a process is determined using the capability index ( Cpk ). The index helps in determining the output of the process lies within the specification limits.
- The key dimension on a product measure is:
105 ± 12 units
- Process is producing this product at a 6-sigma quality standards i.e ( process is producing this product has a standard deviation (σ) of three units.)
Where, Standard Error in measured value = 12 units.
- The process capability (Cpu) is defined based on the Upper Specification Limit of the process (USL):
Cpu = (USL - u) / 3σ
- The process capability (Cpl) is defined based on the Lower Specification Limit of the process (LSL):
Cpl = ( u - LSL) / 3σ
- Assume that the process is centered with respect to specifications, then the given absolute value of u = 105 units.
Where the specification limits are defined as:
LSL = u - SE = 105 - 12
LSL = 93 units
USL = u + SE = 105 + 12
USL = 117 units
- Now evaluate the Process capability on each of the two limits specification limits:
Cpu = (USL - u) / 3σ
Cpu = (117 - 105) / 3σ
Cpu = 4 / σ
Cpl = ( u - LSL) / 3σ
Cpl = ( 105 - 99 ) / 3σ
Cpl = 4 / σ
- The minimum of Cpu and Cpl is denoted as the Cpk value:
Cpk = min ( Cpu , Cpl )
Cpk = Cpu = Cpl = 4 / 8.36
Cpk = Cpu = Cpl = 4 / 8.36 = 0.4785
Answer:
y represents the total amount he spent in x amount of rides+ the $10 fee.
Step-by-step explanation:
At x=0, y=10 because he needs to pay $10 to enter, and he haven't rode on anything yet.
x=1, y=12
x=2, y=14
x=3, y=16
... and so on.